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Pathfinder Adventure Path #37: Souls for the Smuggler's Shiv (The Serpent's Skull 1 of 6) (PFRPG)

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Pathfinder Adventure Path #37: Souls for the Smuggler's Shiv (The Serpent's Skull 1 of 6) (PFRPG)

Pathfinder Adventure Path #37: Souls for the Smuggler's Shiv (The Serpent's Skull 1 of 6) (PFRPG)
Paizo Publishing, LLC

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Our Price: $19.99
Preorder expected August 2010
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Chapter 1: "Souls for the Smuggler’s Shiv"
by James Jacobs

A new Adventure Path begins—the Serpent’s Skull! The jungle nation of Sargava is a colony on the verge of the vast jungle wildlands of the Mwangi Expanse, a place where numerous powerful factions clash for control. When rumors of a route to a mythical lost city surface, four factions (the Red Mantis assassins, the Pathfinder Society, the Aspis Consortium merchant league, and the Pirate Lords of the Shackles) engage in a race to be the first to claim this lost city’s treasures—and the first step in this quest is to solve the ancient mysteries of the notorious island known as Smuggler's Shiv, laden with shipwrecks and crawling with treacherous beasts! Your new campaign begins right here!

A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder kicks off the highly anticipated Serpent’s Skull Adventure Path, in which the heroes brave a trackless jungle to discover the legacy of lost empires. Supplemental articles contain rules for the four competing factions in the campaign, with tips on how the heroes can join forces with them or contest their goals, as well as an overview of the ancient serpentfolk of the Mwangi Expanse and their eerie magic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Serpent’s Skull adventuring. Award-winning author and gaming icon Robin D. Laws (Dungeon Master’s Guide II, The Dying Earth Roleplaying Game) provides an exciting installment of a new fiction arc for the Pathfinder Journal.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-254-8

Note: This product is part of the Pathfinder Adventure Path Subscription.


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73 posts. See all discussion for this product.
Pathfinder Adventure Path #37: Souls for the Smuggler's Shiv (The Serpent's Skull 1 of 6) (PFRPG)
Andoran Heathansson,

Werewolf avatar

FIRST!!!!

This looks cool as hell.
Loves me some pirates!

Mairkurion {tm} (Pathfinder Adventure Path, Planet Stories Subscriber),

Carlisle Pathfinder PZO 111 D avatar

NO! How did this happen? Now there are two threads. Blast you Heathy! Did you even read the description?!?

Andoran Heathansson,

Werewolf avatar

Hell yeah. I didn't go to school in Texas.

Andoran Heathansson,

Werewolf avatar

Red Mantises,....pirates,.....serpent folk.....ancient civilizations....yadda yadda.

Ernest Mueller (Pathfinder Adventure Path Subscriber),

Paizo P 13 Boss-Pirate HRF R avatar

Dammit! I'm running a pirate campaign that will end up in the Mwangi, but I'll have to do it way before all this comes out. And it's perfect for it! I weep!!!

PZO9037

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