Dwarves at War
by Mark Hart
Why do dwarves always carry the best armor possible and fight in small tactical units? Why are dwarves not afraid of spiders, orcs, and anything else that moves? Learn the ins and outs of dwarven warfare and learn how to fight like a dwarf yourself.
Paragons of the Kindred
by Anna Serfass
Four new prestige classes focused on the four most popular non-human gods allow your PCs to become paragons of their faith.
Nobody’s Perfect
by Richard Pocklington
Now your fussy-eating, slow-healing elf mage can finally get the rewards he deserves from all of his drawbacks. This article provides a number of flaws for all races to enjoy, allowing them to take advantage of all their disadvantages. Fat halflings and insomniac half-elves are now at your disposal.
Plus!
Winning Races: Saurian Shifters, The Ecology of the Will-O-Wisp, Gaining Prestige: The Force Missile Mage, and of course, Class Acts, Bazaar of the Bizarre, Under Command, Silicon Sorcery, First Watch, Scale Mail, Sage Advice, and comics.
I bought issue 328 as a back issue simply for the Dwarven tactics. As it turns out the Paragons of the Kindred article was every bit as usefull in helping me Flesh out the campaign world I've been building for the better part of ten years and three games(I fell in love with Palladiums system for a while), the other articles from winning races to class acts, (not to mention the item's in Bazaar of the Bizarre)all helped add here and there to further create depth for my worlds cultures.