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OPD07E

Kobold Quarterly 7
***** (based on 1 review)

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This issue of the small-but-fierce Kobold features official Pathfinder content! The Monsters of Osirion are yours to discover in this issue, including one that James Jacobs found especially creepy and intriguing.

The issue also features Steampunk monsters by Richard Pett, a Guide to Dwarven Airships, and Gunpowder Magic, plus our first 4th Edition compatible article.

And one smoking hot cover, as you can see. We're gonna get letters... and we can't wait to hear what you think!

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Average product rating: ***** (based on 1 review)


*****

But I might be biased...


First, I'll qualify this... I wrote the Dwarven Airships article, so I'm biased.

This issue comes packed with 4 new Pathfinder monsters, 4 steampunked OGL monsters, and two templates with examples befitting the name Pett.

The interview with Sandy Petersen is engaging, giving insights into CoC and a few design gems.

The article on undead creation is functional, cool, and simple. Feats and spells round out the piece, leaving you itching for a new villain.

The Centaur ecology dips into 4E territory-- but the bulk of the piece is system-neutral. An experiment for KQ, even if you ignore the stat blocks, or convert them, the piece is well done.

Next, Spells of the Gun-- a firing squad of eight spells designed to incorporate black powder. Some defend against guns, like Barrier Cloth, and others augment the gunslinger, like Deadeye. A few are high level, coming in at 7th/8th, providing limited utility in my opinion, but there are folks out there who love their epic games. :)

Then a useful piece on roleplaying a rogue. This is one for the storyteller/method actor in the group.

We continue to book reviews! Personally, I enjoy having these. As someone with limited time, being able to get a few good looks at both new and old books is nice.

The article on rogues' equipment has some interesting tidbits. They would definitely add to color and novelty of an NPC or reoccuring rival.

The Garnet Codex article is great because it could fit anywhere, a good hook for any game. It's one of those things that would have players "ooh"ing as they try to decipher it. This is one you slip into your back pocket and unleash later without a shred of guilt.

The article on disease provides the sort of seed that can drive a campaign.

Airships? I'll let you decide for yourself.

We close with the Courtesans of Zobeck. This offers a cool look at the world's oldest profession.

KQ continues to set the standard, you won't be disappointed.


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