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Pathfinder Roleplaying Game: Beginner Box

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Dungeon Crawl Classics #11: The Dragonfiend Pact (OGL) PDF
****( ) by Rich Valentine

Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
****( ) by Red-Assassin

Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
***** by AxeMurder0

Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
***( )( ) by AxeMurder0

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****½ (based on 3 reviews)


The Shadows Have Evolved ... The year is 2070. The world is not only Awakened—it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen;...

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To celebrate 20 years of this seminal RPG, Catalyst Game Labs is pleased to announce the Shadowrun, Fourth Edition 20th Anniversary Core Rulebook, which includes a host of upgrades for any Shadowrun player. ... A cover-to-cover full-color treatment allows for a stunning presentation of all the...

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Nothing's as simple as it seems any runner knows that. So what seems like a simple job guarding some precious cargo on the set of a trideo shoot is bound to get complicated. And it does but are you ready to travel the full length of the long, twisted road ahead? ... A Fistful of Credsticks begins a...

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The only shadowrunners in the world who don't understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way...

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****( ) (based on 1 review)


Gear Up! ... When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal. Arsenal covers everything a runner team needs, from weapons and armor to advanced...

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Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed or the artifacts can be scattered, lost...

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Eat 'Em Up, Spit 'Em Out! ... They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out....

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***** (based on 2 reviews)


Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter...

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Fight on All Fronts ... If you're going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that's all you put into play, you're going to lose. Information and propaganda have been a major part of war efforts for more than a century, and...

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War rages in Central America, spies race here and there across the globe, and tales continue to spread of four powerful artifacts and the feats accomplished by those who manage to get their hands on them. To many, the world is becoming more disordered and unpredictable but there are those who look...

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The megacorporations at the heart of the Sixth World have long reach and an almost infinite number of tentacles, meaning they have many, many ways to shape the life of everyone on the planet, even runners. This much-requested product brings players up-to-date on the status of the AAA corps, helping...

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You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you've got to get in bed with the corps....

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The Sharks are Circling ... When the great dragon Hestaby leveled Saeder-Krupp's arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren't ones to just sit around and speculate instead, they...

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The Adventure Begins... ... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A...

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There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into... ... Dusk was only the beginning. Jane Frosty...

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Jane Frosty Foster returns to recruit help for tracking down another artifact the Phaistos Disc, which can help unlock some of the secrets of the Piri Reis Map. This adventure goes international, taking the runners to Hamburg, Europort, and Frankfurt, and bringing them in contact with organized...

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The Dawn of the Artifacts plotline concludes, bringing the Sixth World to the brink of an eruption of new magical powers. As with the other adventures, this fourth installment can be played in sequence with the previous adventures or on its own. ... Dawn of the Artifacts 4 will open up new plotlines...

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****( ) (based on 1 review)


The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to...

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In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain: they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets. Sprawls where the usual rules and...

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The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and...

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The Ride of Your Life ... Step this way! There's no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world....

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You’ve got the talent. You hopefully have lived long enough to collect a decent amount of nuyen. So show it off! Get a better gun. A bigger boat. A zeppelin that can sneak you across borders where no one thinks to look. All these toys are here, and many, many more. Runner’s Black Book is a shopping...

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Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and...

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Announced as part of Shadowrun's twentieth anniversary celebration, the Runner's Toolkit contains essentials for groups on their first run or for experienced groups who want important resources in an easy-to-use format. Resources in the set include a gamemaster's screen, a pre-generated auxiliary...

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***** (based on 1 review)


GO WILD! ... Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies. ... They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth...

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Welcome Home. ... It’s a screwed up city. Isolated from the rest of the UCAS, it’s a haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians. ... As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests...

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THE SIXTH WORLD IS YOURS ... What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? ... The Sixth World Almanac is...

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Welcome to the year 2072E ... EAnd a world unlike anything you've ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of...

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CITY OF SECRETS ... Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but...

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Swap Bullets between shots, or Shots between bullets! ... At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners...

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Master Your Mojo ... Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that...

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Shadowrun Twilight Horizon is a campaign sourcebook the builds on the successful and award-winning Horizon adventure series. Gamemasters and players can be involved in the building tensions surrounding Horizon and how the corporation will respond. A flood of blood-like rainwater in Salt Lake City, a...

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***** (based on 1 review)


HACK THE PLANET! ... Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware,...

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Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you? It might be that some laws are... misguided. It's civil disobedience and a moral imperative to oppose those laws. Gandhi taught us that. ......

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**½( )( ) (based on 2 reviews)


The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately...

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[Frog God Games] Slumbering Tsar Saga (PFRPG), by Qstor

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Pathfinder Roleplaying Game: Ultimate Equipment (OGL) Hardcover, by Sub-Creator

Gunslinger and AoO, by Veldebrand

Safest character to play?, by malebranche

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