Dhampir: Scions of the Night (PFRPG) PDF (based on
2
reviews)
Raging Swan Press
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Dhampir: Scions of the Night is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia.
In the shadows of civilization, the offspring of the forbidden union between humans and vampires struggle to find their place in a hostile world. These scions of the night need every trick available to them if they are to survive the enmity and mistrust that awaits in the world beyond. The dhampir children of undead vampires and hapless or depraved humans survive through unique fusions of ingenuity and resiliency, and now these abilities can be yours!
Packed with variant racial abilities and class features designed to allow players to customize the feel and style of their dhampir characters just as thoroughly as any elf or dwarf, Dhampir: Scions of the Night offers everything you need to bring a dhampir adventurer to life. Complete with racial analysis and idea starters for character background and appearance, Dhampir: Scions of the Night is an advanced guide to playing a dhampir.
Dhampir: Scions of the Night also includes a half-dozen sample dhampir for use as PCs or NPCs.
You can download a sample and check out the Contents at ragingswan.com. And don't forget, Dhampir: Scions of the Night is included in Raging Swan's free PDFs promotion.
Dhampir: Scions of the Night is a Dual Format PDF. The product's ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.
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This pdf is 34 pages long, 1 page front cover, 1 page blank inside of the front cover, 2 pages editorial and ToC, 1 page advice on how to read statblocks for novice DMs, 1 page advertisement and 1 page back cover, leaving 27 pages of content for the new Dhampir playable race.
As those of you who follow my reviews might know, I have very particular ideas about how vampires should be presented and quite frankly, more often than not, I don't think that they are aptly presented. Raging Swan Press's Brethren of the Crimson Altar, though, got it right and subsequently I was looking forward to this take on the half-breeds, all the while keeping my fingers crossed that we wouldn't get a another race of Tanis-like emo-half-breeds.
After two pages of fluff introducing the race, we are presented with the crunch of the dhampir and we're in for a treat: The half-vampiric scions of darkness come with a whole set of modular abilities: They get two sets of attribute modifiers to choose from, +2 Str or Dex, +2 Cha and -2 Con, low-light AND darkvision (offset by light sensitivity), a bonus against mind-affecting magic/diseases and to bluff and perception and are healed by negative energy and harmed by positive energy and can detect undead. I'm not comfortable with one of their benefits, though: Resist Level Drain lets them ignore the detrimental effects of level drain (while still possibly dying from it) and recover from them without a saving throw. Depending on the campaign, this ability can be very powerful.
I already mentioned the modularity of the class, but not the extent: You get to choose from 12 choices that range from aforementioned perception and bluff bonuses to fangs, 8 possible sets of +2 bonuses against e.g. ability drain, death effects etc. to choose from, 4 weaknesses like light sensitivity and 12 spell-like abilities ranging from faster healing to spider climb.
Beyond these crunchy tables to customize your dhampir, we also get 2 d8-tables of sample backgrounds to explain how you were conceived and whether your mother or father was the vampire. Suffice to say, most are rather unpleasant...
Friends of traits get 8 new ones and extensive coverage is provided for dhampir adventurers - all the classes from the APG, the magus and the ninja and samurai are covered. Only the poor gunslinger has been left uncovered, which I consider a pity - gunslingers need love, too!
On the class feature side, we get 2 subdomains, 2 oracle revelations for the bones mystery, a new rogue talent and a major rogue talent, a variant of the undead bloodline and 2 very cool hexes for the witch. We also get 10 new alternate favored class options and all in all, I did not have a problem with any of the options presented.
There also are 9 so-called heritage-feats that essentially are dhampir-exclusive and further capitalize on the nature of the half-breeds, my favorite being the ability to substitute the onyx from create (greater) undead with the dhampir's blood. neat!
Finally, there's an extremely useful d%-table with disconcerting cosmetic features that betray the dhampir's tainted heritage - very cool.
Next up are sample dhampir characters: From a CR 10 antipaladin to Cr 1/2 rogues and sorcerers, we 7 stat-blocks for 11 characters, some of which use the same statblock. The characters all get the RSP-NPC-treatment and come with mannerisms, hooks, distinguishing features etc.
Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. The usually flawless 2-column b/w-standard of the layout by RSP has one particularity in this pdf that irked me a bit: While the sample dhampirs that use the same statblock get their same as a sub-header, dhampirs with an exclusive statblock don't get their name as a header. I gather that this saves space, but it also feels weirdly inconsistent - something I'm not used to in RSP's otherwise stellar and elegant layout. The b/artworks range from fair to ok and the pdf is extensively bookmarked and comes with a version that has been optimized for e-readers. While the writing by Landon Bellavia is concise and very good and the dhampir offers a plethora of options to represent heritage from different bloodlines, I maintain that the pdf has some shortcomings that blemish an otherwise excellent offering:
We don't get information on races like elves, dwarves etc. - while I get that the default assumption is of a human parent, I nevertheless would have enjoyed some minor sidebox or similar information to create elven or gnomish dhampirs and how they differ from human ones.
The pdf has been expanded with a web-enhancement that adds the thirst of blood as an optional balancing factor for rather conservative DMs and the age, height and weight tables have been added. Minor balancing concerns have been addressed. This is stellar support that has to be commended and rewarded - With many of my points of criticism gone, I'll correct my final verdict to 4.5 stars, rounded up to 5 for the purpose of this platform.
This product is 34 pages long. It starts with a cover, intro, credits, ToC, and OGL. (5 page2)
Dhampir (13 pages)
This section talks about dhampir's where they come from how they come about etc. All the rules you need to play one. In addition there is two sets of stat mods, the default and a optional set. There is also a host of optional powers one can take for a dhampir or even just roll randomly. There is a grand total of 33 optional racial abilities to choose from that replace existing abilities, which if used would make sure no two dhampir where ever alike. They are spread out over 4 racial abilities that can be replaced.
Next is two charts of random origins depending on which parent was the vampire. Followed by 8 new character traits, some information about the classes, with alternate class options for Cleric (two new domains), Oracle (2 new powers for Bones mystery), Rogue (two new talents), Sorcerer (2 new bloodline powers for undead bloodline), and Witch (2 new hexes). There is also 10 alternate favored class options for some of the classes as well. There is also 8 new feats for dhampir's. The section ends with a random chart of physical features, something that gives away what the PC is. Scattered threw out is little side boxes explaining some things.
Sample Dhampir's (14 pages)
This section has 11 sample dhampir's of a few different classes. With history, personality, goals etc. With 7 stat blocks, a few of the NPC's use the same stat block with only their personality and such being different. All and all the NPC's where pretty well done and interesting. I am not sure why they was added but some of them would make interesting NPC's for a GM and I suppose players might be inspired to play one of them.
It ends with a back cover and ad. (2 page)
Closing thoughts. The art work is black and white and ok. Editing and format is pretty good. I can honestly say I liked the product. Not only talking about where they come from and how they come about with some random charts for it. But more importantly I LOVED all the optional racial powers and abilities. It really made the race feel like someone with a lose tie to vampire displaying a wide range if limited number of the vampires powers. It is also nice they included one made for smaller devices like iphones and such. So what's my rating? I am going to give it a 4.5 star review. I really liked it, but it isn't perfect. A few of the optional powers I think some where a little better than others. Not enough to break the race but enough I think some was obvious better choices. I will say I hope this sells well so we can get more books like this. One for assamir, tiefling, fey, etc all focused on different options depending on who or what type of angel, demon, or fey they are descended from would be very cool.