Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
2,296
BACKERS
$140,468
PLEDGED
6
DAYS TO GO

Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
**( )( )( ) by Azothath

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Upcoming Products
Pathfinder Society Scenario #3–23: The Goblinblood Dead (PFRPG) PDF
Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
Pathfinder Society Scenario #3–25: Storming the Diamond Gate (PFRPG) PDF
Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Pathfinder Society Special: Blood Under Absalom (PFRPG) PDF
Pathfinder Society Scenario #3-EX: The Cyphermage Dilemma (PFRPG) PDF
   RSS Recent Posts
Pathfinder Society Scenario #3-06: Song of the Sea Witch (PFRPG) PDF

Pathfinder Society Scenario #3-06: Song of the Sea Witch (PFRPG) PDF
***½( ) (based on 5 reviews)

5x5
Our Price: $3.99
Add To Cart
Facebook Twitter Email
5x5 5x5

A Pathfinder Society Scenario designed for Levels 3–7.

When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOPSS0306E


See Also:


Product Reviews (5)

Average product rating: ***½( ) (based on 5 reviews)


*****

Had a blast!


Great adventure with a great story behind it.



****( )

Great scenario for a party who likes everything


Ran this for the first time last night - Tier 6-7 (playing up with APL 5.5) , a weird group with 3 rogues, an alchemist with sneak attack, and a paladin. They loved it, 1 PC death, a second one (the paladin) saved by a healing potion at the last possible second, and several times when no one knew if they would make it out alive.

Scenario starts with a bang - the first encounter was a tough one, resulting in the one death despite having a tank optimized for the foe. Second encounter could be weak if you just throw them at the party, but with some subtlety could be cool as well. (I didn't manage this, as the party's 3 rogues spotted them coming a mile away.)

Puzzles and roleplaying opportunities round this module out nicely.

One criticism is that the end foe's tactics are just too time-consuming, especially for the last encounter when you've already had a puzzle and some roleplaying to eat up your slot time. I had to behave differently to avoid the scenario running out of time. If you have 5 hours this is less of an issue, but in 3.5-4 it's not realistic time-wise. Luckily, your PCs probably won't make the listed tactic easy anyway, so you're on your own.

My suggestion: play this at Tier 6-7, though. Tier 3-4 foes are not as good of a match for PCs, and the Tier 6-7 fights can be epic. Also, don't skip the optional encounter - it was another great one, and gave me the "paladin 1 round from death" result.

Players enjoyed themselves, some memorable moments, and we created one new Osirion faction member as the dead rogue became one of Pharaoh's Risen Guards.

Highly recommend it - just don't try to rush it, and don't run it without some prep time or you'll miss out on the cool moments.



**( )( )( )

Disappointing and worth skipping


This module is mostly an exercise in frustration for both players and DM's. The second encounter in the module is just too easy. We were playing up, and even that wasn't a problem for us in the slightest. The other two encounters are just annoying with the first being potentially lethal while being annoying. The first one makes sense, however, just that with the wrong party mix, it can take way too long. The last monster doesn't really fit in at all, and the encounter is just not well thought out, nor is the monster.



**( )( )( )

Viewpoint: GM


Ugh. The scenario works and makes sense, so it doesn't get a one star. First encounter can be amusing, the rest are a cakewalk. Tactics on the boss are bafflingly poor (and difficult for him to manage), second encounter especially is a bad joke that folds like a wet paper towel. Best to avoid if better scenarios are available.



*****

Glee-filled Awesomeness


The pace of this adventure is what makes it gold. The mix of role-play, combat, puzzle solving, and investigative put together is awesome.

The fights are challenging...all of them, with one having some true grit and fear that puckered my tables cheers of victory.

The only thing I wish that was better about this is I wish my players would of investigated the why more then the how in this story.

If you are reading this, there are layers of discovery in this adventure that make it good, great, and then awesome.

Buy it now, and run it for your players. I can't wait to go through it, and I just ran it for a table of 7's.


Messageboards

Can you Trip Something that Air Walks?, by Frankthedm

I don't think like a gamer, help, by Michael Radagast

>>Ask *James Jacobs* ALL your Questions Here!<<, by James Jacobs

Plans to add to two weapon fighting feat tree?, by havoc xiii

Quick reference request for Totem Warrior Barbarian ability, by Trikk

Hurl Scabbard + Opening volley, by Mabven the OP healer

2012 CoC Horror on the Orient Express CJ, by P.H. Dungeon

FAWTL refugee thread, by Kelsey MacAilbert

Aasimar / Tiefling Age Categories, by James Jacobs

What concepts will you jump excitedly at the chance to play?, by Tirq

Paizo Blog

Pathfinder Battles Preview: Bone Chiller,

Paizo Publishing's 10th Anniversary Retrospective—Year 4 (2005)—Laying the Foundation,

A Tomb of Winter's Plunder—Chapter One: Taking the Waters,

Pathfinder Society in the Netherlands (or Join the Crew of the Flying Dutchman),

Pathfinder Battles Preview: Big Bads (Volume 2),

Open Game License

Store Blog

The Demon Prince of the Undead Dreams—and Awakens!,

Weekly Adventures?! Brilliant!,

Explore, Investigate, Survive—Just Another Glorious Day in the Society!,

These Bones Don't Rattle Easy!,

Roll Your Dice Like It's 1974!,

Sign up for our weekly store newsletter

News

Jim Zubkavich brings Paizo's "Pathfinder" to Dynamite,

Goblinworks Announces the Pathfinder Online Technology Demo Kickstarter Project,

Giochi Uniti to Publish Pathfinder in Italian,

Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.