Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #45: Delirium's Tangle (PFRPG) PDF
***** by Jason Schimmel

Pathfinder Roleplaying Game Bestiary 2 Marketing Poster
by Lennon V. Conson

Pathfinder Society Scenario #45: Delirium's Tangle (PFRPG) PDF
*( )( )( )( ) by Tarma

The Tome of Horrors Complete: Unlimited Edition (PFRPG)
***( )( ) by shinzakei

Pathfinder Society Scenario #3-14: Wonders in the Weave—Part II: Snakes in the Fold (PFRPG) PDF
****( ) by deusvult

New Products
Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Pathfinder Society Scenario #3–25: Storming the Diamond Gate (PFRPG) PDF
Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
Pathfinder Society Scenario #3–23: The Goblinblood Dead (PFRPG) PDF
Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF
Pathfinder Society Scenario #3-20: The Rats of Round Mountain—Part I: The Sundered Path (PFRPG) PDF
Pathfinder Society Scenario #3-19: The Icebound Outpost (PFRPG) PDF
Pathfinder Society Scenario #3-18: The God's Market Gamble (PFRPG) PDF
Pathfinder Society Scenario #3-17: Red Harvest (PFRPG) PDF
Pathfinder Society Scenario #3-EX: The Cyphermage Dilemma (PFRPG) PDF
Pathfinder Society Scenario #3-16: The Midnight Mauler (PFRPG) PDF
Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDF
Upcoming Products
Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDF
Pathfinder Society Scenario #3-16: The Midnight Mauler (PFRPG) PDF
Pathfinder Society Scenario #3-17: Red Harvest (PFRPG) PDF
Pathfinder Society Scenario #3-18: The God's Market Gamble (PFRPG) PDF
Pathfinder Society Scenario #3-19: The Icebound Outpost (PFRPG) PDF
Pathfinder Society Scenario #3-20: The Rats of Round Mountain—Part I: The Sundered Path (PFRPG) PDF
Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF
Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
Pathfinder Society Scenario #3–23: The Goblinblood Dead (PFRPG) PDF
Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
Pathfinder Society Scenario #3–25: Storming the Diamond Gate (PFRPG) PDF
Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Pathfinder Society Special: Blood Under Absalom (PFRPG) PDF
Pathfinder Society Scenario #3-EX: The Cyphermage Dilemma (PFRPG) PDF
   RSS Recent Posts
Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF
****½ (based on 10 reviews)

5x5
Our Price: FREE
Add To Cart
Facebook Twitter Email
5x5 5x5

A Pathfinder Society Scenario designed for 1st level characters.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Written by Adam Daigle.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOPSSINTRO1E


See Also:


Product Reviews (10)

Average product rating: ****½ (based on 10 reviews)


****( )

Rubbing Elbows With The Bigwigs!


Adam Daigle did a great job of introducing new players to the Pathfinder Society and some of the factions in Golarion. The players have an opportunity to tour a large chunk of the city at the center of the world, and GM's have an opportunity to share interesting facts about the city. The story takes players through some routine encounters they will face in dig-sites and shady back alleys all across Golarion. I highly recommend GM's check out the Campaign Setting Book and other splat-books for information about Absalom to share with the players, especially the new ones. There is ample opportunity to toss in tidbits of information about various factions, people of interest, and special places in Absalom.

This scenario was fun to run and I can't wait to try it again.



****( )

A little bit of everything


This scenario certainly has elements of all the major encounters you would expect for pathfinder. Only complaint is that it runs a little long to fit into 4 hours of game time.



****( )

Something for Everyone


This would have made a great title for a Star Trek: The Next Generation RPG mission.

Mr. Daigle gives us a fine little adventure with something for every interest. There's puzzle solving, role playing, investigation, colorful characters, and things to kill. The adventure shines when describing the NPCs you'll meet while running around Absalom.

The only complaint that I have with this adventure is that it is short on story. It's like a (good) anthology film with four completely unrelated short encounters (that work) linked together by opening and closing vignettes. For a campaign that is well known for telling great stories, it seems a little inappropriate as an introductory scenario for new players to the campaign.

Easy to prepare; fun to run. My group thoroughly enjoyed it.



*****

Great beginning


(GMed)
It was the first official PFS session I ran, had a group of 7 players and we managed to squeeze the whole thing into the alotted slot and it was fun. It will be even more fun with a smaller table next time :) Great intro



****( )

Great Intro quest


Pros:
1) Easy and straight forward player hook that makes sense.
2) Great writing and great details on 4/5 encounters
3) Great puzzles. Actually had my players puzzled for a bit. Which is abnormal since most puzzles are incredibly easy in scenarios.

Con:
1) Encounter #5 had great reasoning from a GM perspective, but ultimately satisfying 1/8 of the potential players curiosity seems kind of weak IMO. It could have used more build up. Like making it a well known Pathfinder foil instead of Random Encounter.

2) *****SPOILER***** Encounter #5 was extremely brutal. The cramped quarters definitely played into the "random encounters" favor. Wizard wins initiative, moves up, color spray, 3/4 of my players are out for the count due to bad rolls. May not happen every time, but enough to have my players robbed blind and fail one of their missions. Still they "Succeeded" but learned in a very brutal way that failing initiative can be a game ender.



*****

You won't find running errands any more fun!


So the "unspoiling" version of this module, is that your PC will spend this session running errands and do odd-ended jobs. But running errands could not be anymore fun than through this module.

This is the module for not only introducing combat and roleplaying PFS style to the PC's but if you have a party that takes things to a whole different level (like Rogues that go through an old lady's front window instead of just using diplomacy) you have room in the module to go with it, have a good time and still get your XP.

My only gripe is a GM gripe: A lot of other modules give the NPC's answers to the commonly asked questions and I wish that it had been the same way for this module as well. Just so I have a better idea as to how to answer my PC's questions.

But I love this module. I wish we could play it at higher tiers just to have some more fun. But if you want players to get into PFS--Run this module and you'll have everyone hooked for the rest of the season.



****( )

Great intro to PFS


*Possible Spoilers Ahead*

I played through this as a break from a normal home game with friends who had no Pathfinder Society experience.

They liked everything about the adventure, until we got to the final encounter. The logistics of fighting in such a confined space weren't easy, and our wizard ended up dying.

When you have 6 PC's, you hate to see someone die in their first ever PFS scenario. I'm not sure, though, if that encounter is really that difficult or if they just were really unlucky (Color Spray rendered the fighter useless for most of the combat).

One of the highlights of the scenario was in the warehouse, all but one of the characters fell into the water, and most had a LOT of trouble getting back out, causing laughs galore around the table as they struggled mightily to get themselves dry.

All in all, I loved it (and so did five of the six players). This was the best of the Intro series, IMO.



****( )

Nice.


This scenario provided multiple ways for PCs to solve problems, presented roleplaying opportunities, intriguing characters, amusing times and all that's nice. In terms of combat the scenario is rather balanced, maybe a tad dangerous. I like it that way.

Adam Daigle, more please.



****( )

A good introduction. Not to be taken too lightly though!


This is overall a good intro module. It introduces players to what it is like to be a pathfinder and with some decent GM knowledge of factions and roleplaying, can really introduce them to a couple of the factions and their leaders.

Everything is really nicely done in the module. I actually ran this through googlehangouts, which worked really well, to get some more players into PFS and they seemed to enjoy playing it.

That being said...:

The final combat is pretty vicious if the opposing party gets a round to prepare all of their buffs etc... The PCs end up facing a nicely balanced, buffed up party, with better equipment and who haven't used up any of their resources yet. My party had no tank really, and thus ended up with 3 unconscious people plus a companion, when they finally killed the sorcerer. This was a bit of bad luck as well (no being able to roll above a 10 doesn't help things) but it still seems mean that the PCs can EASILY die in this encounter.


At least it showed them that life as a pathfinder is in no way easy! It's a dangerous world out there...



*****

A Very Solid Introductory Scenario


This review will provide only minor spoilers and is based on actual play experience.

Adam Daigle has presented us with a light, fun and varied scenario perfect for players who are new to Pathfinder in general or PFS Organized Play in specific.

A mix of roleplaying, puzzle-solving, and combat, In Service to Lore creates a varied play experience that will keep your PCs engaged throughout. From out-of-the-box problem solving and investigation encounters to low comedy, this one has it all.

It also does a fantastic job introducing characters to the various faction heads, allowing new PCs to meet these individuals before they start working for them. As regular PFS scenarios rarely allow for this sort of face-to-face interaction, this is a phenomenal addition to this scenario and is much appreciated as a PFS GM.

Although more dedicated PFS players may find this one a bit of a breeze, it accomplishes everything a starting scenario should for a new group. Highly recommended.


Messageboards

Anti-Fur Believer Looks to Kill Fur Wearers, by Mairkurion {tm}

Paizo Blog: RPG SuperstarTM Top 8 Announced!, by Clark Peterson

Arcane Caster Advice!!, by ZomB

Deep 6 FaWtL, by Mairkurion {tm}

[Intelligence Check] The Defense of the Chainmail Bikini, by Fionnabhair

My feelings about 5E D&D, by Finn K

Am I the only one who imagines other posters as actually being good looking, by Ragnarok Aeon

Pinpoint Poisoner: Can you make the dart attacks without the poison?, by Dragonserpent

What are your guy's problems with me?, by pipedreamsam

[Fire Mountain Games] Way of the Wicked—Book Two: Call Forth Darkness (PFRPG) PDF, by PathfinderFan64

Paizo Blog

Song of the Serpent Sample Chapter—Chapter Four: A Promising Young Troll,

RPG Superstar™ Top 8 Announced!,

Revenge of the Son of the FAQ Attack!,

The End is the Beginning,

Pathfinder Battles Preview: Familiar Faces,

Open Game License

Store Blog

Sound the Alarm!,

Gain a Bonus to Cleanliness!,

Fifteen Men on a Dead Man's Chest!,

Things That Go Bump in the Night!,

To Sail the Starlit Sea!,

Sign up for our weekly store newsletter

News

Top 8 Advance to Round 4 of RPG Superstar™,

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.