Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF (based on
10
reviews)
Paizo Publishing, LLC
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A Pathfinder Society Scenario designed for 1st level characters.
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Adam Daigle did a great job of introducing new players to the Pathfinder Society and some of the factions in Golarion. The players have an opportunity to tour a large chunk of the city at the center of the world, and GM's have an opportunity to share interesting facts about the city. The story takes players through some routine encounters they will face in dig-sites and shady back alleys all across Golarion. I highly recommend GM's check out the Campaign Setting Book and other splat-books for information about Absalom to share with the players, especially the new ones. There is ample opportunity to toss in tidbits of information about various factions, people of interest, and special places in Absalom.
This scenario was fun to run and I can't wait to try it again.
This scenario certainly has elements of all the major encounters you would expect for pathfinder. Only complaint is that it runs a little long to fit into 4 hours of game time.
This would have made a great title for a Star Trek: The Next Generation RPG mission.
Mr. Daigle gives us a fine little adventure with something for every interest. There's puzzle solving, role playing, investigation, colorful characters, and things to kill. The adventure shines when describing the NPCs you'll meet while running around Absalom.
The only complaint that I have with this adventure is that it is short on story. It's like a (good) anthology film with four completely unrelated short encounters (that work) linked together by opening and closing vignettes. For a campaign that is well known for telling great stories, it seems a little inappropriate as an introductory scenario for new players to the campaign.
Easy to prepare; fun to run. My group thoroughly enjoyed it.
(GMed)
It was the first official PFS session I ran, had a group of 7 players and we managed to squeeze the whole thing into the alotted slot and it was fun. It will be even more fun with a smaller table next time :) Great intro
Pros:
1) Easy and straight forward player hook that makes sense.
2) Great writing and great details on 4/5 encounters
3) Great puzzles. Actually had my players puzzled for a bit. Which is abnormal since most puzzles are incredibly easy in scenarios.
Con:
1) Encounter #5 had great reasoning from a GM perspective, but ultimately satisfying 1/8 of the potential players curiosity seems kind of weak IMO. It could have used more build up. Like making it a well known Pathfinder foil instead of Random Encounter.
2) *****SPOILER***** Encounter #5 was extremely brutal. The cramped quarters definitely played into the "random encounters" favor. Wizard wins initiative, moves up, color spray, 3/4 of my players are out for the count due to bad rolls. May not happen every time, but enough to have my players robbed blind and fail one of their missions. Still they "Succeeded" but learned in a very brutal way that failing initiative can be a game ender.
So the "unspoiling" version of this module, is that your PC will spend this session running errands and do odd-ended jobs. But running errands could not be anymore fun than through this module.
This is the module for not only introducing combat and roleplaying PFS style to the PC's but if you have a party that takes things to a whole different level (like Rogues that go through an old lady's front window instead of just using diplomacy) you have room in the module to go with it, have a good time and still get your XP.
My only gripe is a GM gripe: A lot of other modules give the NPC's answers to the commonly asked questions and I wish that it had been the same way for this module as well. Just so I have a better idea as to how to answer my PC's questions.
But I love this module. I wish we could play it at higher tiers just to have some more fun. But if you want players to get into PFS--Run this module and you'll have everyone hooked for the rest of the season.
I played through this as a break from a normal home game with friends who had no Pathfinder Society experience.
They liked everything about the adventure, until we got to the final encounter. The logistics of fighting in such a confined space weren't easy, and our wizard ended up dying.
When you have 6 PC's, you hate to see someone die in their first ever PFS scenario. I'm not sure, though, if that encounter is really that difficult or if they just were really unlucky (Color Spray rendered the fighter useless for most of the combat).
One of the highlights of the scenario was in the warehouse, all but one of the characters fell into the water, and most had a LOT of trouble getting back out, causing laughs galore around the table as they struggled mightily to get themselves dry.
All in all, I loved it (and so did five of the six players). This was the best of the Intro series, IMO.
This scenario provided multiple ways for PCs to solve problems, presented roleplaying opportunities, intriguing characters, amusing times and all that's nice. In terms of combat the scenario is rather balanced, maybe a tad dangerous. I like it that way.
Adam Daigle, more please.
A good introduction. Not to be taken too lightly though!
This is overall a good intro module. It introduces players to what it is like to be a pathfinder and with some decent GM knowledge of factions and roleplaying, can really introduce them to a couple of the factions and their leaders.
Everything is really nicely done in the module. I actually ran this through googlehangouts, which worked really well, to get some more players into PFS and they seemed to enjoy playing it.
That being said...:
The final combat is pretty vicious if the opposing party gets a round to prepare all of their buffs etc... The PCs end up facing a nicely balanced, buffed up party, with better equipment and who haven't used up any of their resources yet. My party had no tank really, and thus ended up with 3 unconscious people plus a companion, when they finally killed the sorcerer. This was a bit of bad luck as well (no being able to roll above a 10 doesn't help things) but it still seems mean that the PCs can EASILY die in this encounter.
At least it showed them that life as a pathfinder is in no way easy! It's a dangerous world out there...
This review will provide only minor spoilers and is based on actual play experience.
Adam Daigle has presented us with a light, fun and varied scenario perfect for players who are new to Pathfinder in general or PFS Organized Play in specific.
A mix of roleplaying, puzzle-solving, and combat, In Service to Lore creates a varied play experience that will keep your PCs engaged throughout. From out-of-the-box problem solving and investigation encounters to low comedy, this one has it all.
It also does a fantastic job introducing characters to the various faction heads, allowing new PCs to meet these individuals before they start working for them. As regular PFS scenarios rarely allow for this sort of face-to-face interaction, this is a phenomenal addition to this scenario and is much appreciated as a PFS GM.
Although more dedicated PFS players may find this one a bit of a breeze, it accomplishes everything a starting scenario should for a new group. Highly recommended.