Chapter 6: "The Twice-Damned Prince"
by Brian Cortijo
The city of Westcrown is perched on the edge of chaos, its nobility cowering and the city guard in turmoil as the Council of Thieves, now in the control of ambitious and dangerous new leaders, makes its bid for control. News of the disorder in the city has reached the Chelish capital city, and an armed force is said to be gathering to come down to bring order—if the player characters can't defeat the Council of Thieves and restore order before the Chelish General and his troops arrive, riots will be the least of their problems. Of course, more than mere thieves work for the age-old Council—for undead and devils and worse stand between the heroes of Westcrown and a brighter future.
A Pathfinder Roleplaying Game adventure for characters of 11th to 13th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
This adventure brings to a close the Council of Thieves Adventure Path, and puts the fate of the city of Westcrown squarely upon the PCs' shoulders. If they are able to quell the riots and stop the Council of Thieves from seizing control in time, they may just be able to prove to Cheliax's diabolical government that Westcrown is indeed in good hands—but if they fail, a new and oppressive age of martial law will dawn!
With support articles, five new monsters in the Pathfinder Bestiary, and the final installment of best-selling author Dave Gross’ Pathfinder Journal fiction, this volume ends the Council of Thieves Adventure Path with a bang!
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-226-5
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