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Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6) (PFRPG)
Paizo Publishing, LLC
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Print Edition:
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$19.99
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PDF:
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$13.99
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Chapter 4: "The Infernal Syndrome"
by Clinton Boomer and James Jacobs
All Hell Breaks Loose
In the bowels of one of Westcrown’s most esteemed halls of power lies
an unfathomable evil, a terror beyond all reason and sanity, shackled
and broken by the magic of a lost archmage. For years this menace
has laid fuming, endlessly testing the bars of its prison, gathering its
hatred and planning its revenge. Now the machinations of a deadly
conspiracy have weakened the chains of this nightmare’s bonds,
and in their growing cracks rise the flames of the
damned and the promise of Westcrown consumed in hellfire. Can
the PCs infiltrate the labyrinth of a madman to put an end to an
evil beyond even the heroes of legend? And what foulness would
seek to ruin all of Westcrown by gambling with its very soul?
This volume of Pathfinder Adventure Path continues the Council of
Thieves Adventure Path, and includes:
- “The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level
characters, by Clinton Boomer and James Jacobs
- The citadels and secrets of the Hellknights, Cheliax’s iron-shod
inquisitors, by F. Wesley Schneider
- Insights into the soul-shaking world of fiendish possessions, by Adam Daigle
- Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross
- Five new monsters, by F. Wesley Schneider and Hank Woon
A Pathfinder Roleplaying Game adventure for characters of 7th to 9th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-198-5
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
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Product Discussion
33
posts.
See all discussion for this product.
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:-k Is the world prepared for a Boomer AP adventure?
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I think so!
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You know, if you'd have told me at the time that the creepy shirtless guy wearing belts on the PHB:PSA would be writing adventures for Paizo I would have called serious bulls**t on it, but now... Yeah I think the world is ready for what Boomer has in store for us. I'd dare say I'm stoked to see it!
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So the Council of Thieves is run by Blink Dogs? Who knew?!
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Will Wes or someone else actually be doing a Hellknight Prestige Class (or NPC) class in this AP series? Or in one of the Chronicle books?
This is always been a hotly demanded feature, so I'm just curious where it's going to show up (assuming it is).
(Though I'm still waiting for hell to freeze over so that we can see the Magesmith PrC!)
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