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Pathfinder Adventure Path #21: "The Jackal's Price" (Legacy of Fire 3 of 6) (OGL) Print Edition
Paizo Publishing, LLC
Chapter 3: "The Jackal's Price"
by Darrin Drader
The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in unraveling the map’s powerful magic and perhaps to find a buyer for the precious item. Unfortunately, the heroes aren’t the only ones with an interest in the map, and before long they’ll be thrown up against a mysterious group of violent genies and one of Katapesh’s most notorious crimelords—a shapeshifting cult leader known only as Father Jackal.
This volume of Pathfinder also includes an in-depth exploration of the world’s genies, reveals many secrets of the world’s second-largest city, and features a bonus adventure set at a remote desert oasis. Also included are several new monsters and the third part of New York Times best-selling author Elaine Cunningham’s Pathfinder Journal.
For characters of 7th to 9th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-161-9
Note: This product is part of the
Pathfinder Adventure Path Subscription.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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Just read the main adventure and, while some of the ideas are very promising, the adventure itself is full of problems. It would have been a good idea for adventure editor to read it, ask several questions and force adventure's author to ponder them.
If your players tend to ask questions, GMs should be ready to provide their own explanations, since those found in the adventure are seriously lacking.
Regards,
Ruemere
I like this entery in the LoF Adventure Path. The DM needs to be careful to foreshadow how some of the NPCs connect to the Big Bad Guy, and also drop hints about the captain who made a deal with BBG, or else I could see the capt. coming out of nowhere as a "deus ex machina." I especially liked reading Clinton Boomer's set piece; it had a cool, classical feel to it.
Product Discussion
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See all discussion for this product.
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"By James Jacobs?"
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Callous Jack wrote:
"By James Jacobs?"
What? Can't James write an adventure or two? or three? or by the time this is done, four?
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Quoting Vic Wertz over in this thread
Vic Wertz wrote:
And in April, we've got "The Jackal's Price," which probably won't really be by James Jacobs, but we needed a name to put on the cover, and he was standing there.
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Kvantum wrote:
Quoting Vic Wertz over in this thread
Vic Wertz wrote:
And in April, we've got "The Jackal's Price," which probably won't really be by James Jacobs, but we needed a name to put on the cover, and he was standing there.
Ah. This actually sounds like the perfect adventure for Michael Kortes. HoA and J1 were both great, and this sounds like it's in a similar vein, with a journey and rival party (of genies no less!)
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I'm sad that the Carrion King is dead. He sounds cool.
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PZO9021
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You've Got Your Computer Game in My RPG!,
Yesterday, 07:00 PM
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16 Finalists Advance to RPG Superstar Round 3,
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