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Pathfinder #7 -- Curse of the Crimson Throne Chapter 1:

Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Paizo Publishing, LLC

5x5
Print Edition: $19.99
PDF: $13.99
5x5 5x5

Chapter 1: "Edge of Anarchy"
by Nicolas Logue

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, as Pathfinder’s second Adventure Path, Curse of the Crimson Throne, begins with a bang!

This volume of Pathfinder includes a GM’s gazetteer of the city of Korvosa, designed to supplement the player-oriented Pathfinder Chronicles Guide to Korvosa, along with a presentation on the mystical culture of the land’s indigenous Varisians and several new monsters designed for use in urban environs. Your new campaign starts right here!

For characters of 1st to 4th level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


<< Pathfinder #6—Rise of the Runelords Chapter 6: "Spires of Xin-Shalast" (OGL) Pathfinder #8—Curse of the Crimson Throne Chapter 2: "Seven Days to the Grave" (OGL) >>


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.5) based on 13 reviews

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1 to 10 of 13    show all << first < prev | 1 | 2 | next > last >>
FullStarFullStarFullStarFullStarFullStar Great!
Reviewer: Luigi Emanuele Rocco

I almost finish this, looking forward how the PC will behave on the final encounter... It is a great adventure, and a great AP start; my PCs never played an AP before and were absolutely in awe to this: great NPC, great plot, and a lot of staging for things to came, definitively a must have

FullStarFullStarFullStarFullStarFullStar Excellent!
Reviewer: Averil

I've read every adventure path so far, and this one was excellent. Brilliant NPCs, varied settings (while still remaining almost all urban), and an excellent plot. My only complaint would be that it wasn't initially advertised that it wouldn't be all urban. While it is almost entirely urban, don't oversell it as such. Edge of Anarchy opens the campaign brilliantly.

FullStarFullStarFullStarFullStarFullStar
Reviewer: Eikl

I've played through every Paizo Adventure Path so far, and this was mediocre.

That's not saying much.

Savage Tide was great, if you don't mind all the poorly written plot and badly balanced encounters.

Rise of the Runelords was fun because I accidentally played a character who was identical in both temperament and career path to the final boss, which resulted in Pure Plot Magic; it's maybe not supposed to be that good.

This wasn't quite as good as those because there wasn't really any character motivation other than "there's this awful city you're stuck in that's filled with horrible people and something bad is happening to them and it's up to you to stop it instead of just leaving like a reasonable, thinking person would." Also; a plethora of unkillable monsters you have to kill (yay for immersion killing metagame cheese!), repeated nonmagical fires that you can't put out even a tiny bit of for a few seconds with the equivalent of a firehose, and a chapter about disease and suffering that was ripped off from the video game Pathologic right down to the creepy dudes with beak masks.

It's between Savage Tide and Shackled City in purity of stupid because it had a castle in a volcano this time, which is size wise between Savage Tide's volcano homed prison and Shackled City's volcano homed entire campaign. Someone, apparently, has a thing.

At least it's a million times better than the festering squalor that was Age of Worms, the module that failed entirely because it didn't come with a "DON'T PLAY A ROGUE YOU POOR FOOL" sticker on the front.

FullStarFullStarFullStarFullStarFullStar A Curate's Egg
Reviewer: Dr Simon

This adventure is effectively five sub-adventures connected by a slender thread of campaign arc. The hostile NPCs are well drawn and fun to GM, the helpful NPCs are generally weak by comparison, and the impression becomes one of a mostly unpleasant city not worth saving.
Of the five subadventures, Old Fishery is good, although set up for day and most parties will raid at night. All the World's Meat is fairly average, with a plot thread that is not adequately followed. Eel's End is a good setting but potentially much of the cool stuff will be missed. The Shingle Chase is a fun parcour chase sequence. The Dead Warrens are a fairly standard dungeon crawl, albeit with a sick twist to the "rescue".
Each one is competently presented, but with a big city setting, more of a 'sand-box' feel would have been nice, particularly as a reasonable amount of time is needed between each sub-adventure.The rumbles of discontent seem a little forced as well.
The Harrowing mechanism is a great addition, though, giving a nice bit of flavour, with possible bonuses to the PCs.

FullStarFullStarFullStarFullStarFullStar Stunning story...
Reviewer: jstgtpaid

This was my first exposure to a pathfinder adventure and upon reading it, I immediately subscribed! It is a fantastic story and a great adventure. I can't say enough good things about it...

FullStarFullStarFullStarFullStarFullStar Excellent storytelling
Reviewer: Ben Parkinson

I hope my players are in for a treat with this adventure path. Twists and turns, but all very straightforward to understand, makes for an interesting storyline.

Omissions in my opinion are some of the basics - shops, inns etc. would make it a little easier to run - even the names would be good enough. I know these are covered in the Guide to Korvosa, but some hints if you can't stretch to buying this supplement would have been useful.

A previous reviewer suggested that it was a little linear, which is true, but if players are going to be part of a storyline, then they will have to play ball a bit! Still a bit of room for alternate paths would have been a positive.

I prefer this path to the ROTR 1st module and I love some of the accompanying lore, so full marks for this aspect.

FullStarFullStarFullStarFullStarFullStar Read it, Love it, Can't Wait to Run it!
Reviewer: Nick of the Card

I bought this on Free RPG day at my local comic shop. The setting is intriguing and exciting. I know my table is going to love it and if that is the case I am going to scoop up PA 8 – 11 immediately. Thanks for another awesome setting for my players to live in!

FullStarFullStarFullStarFullStarFullStar Nicolas Logue crafted another Masterpiece
Reviewer: Eric Tenneson

1) My wife is running this AP, and, although she's introduced to DM'ing for the very first time with CotCT, the skill of Mr. Logue's writing enabled a new DM to run a compelling and engaging first installment to the second AP.

2) As always, I find grit, nefarious endeavors, and nasty/ unspeakable goings-on a delight in a game, and this installment crafts such naughty bits with utmost daring and decorum.

3) The adventure flowed, for me. It made sense, and I enjoy how my characters have become undeniably linked to the fate of Korvosa.

<I posted this review, and it didn't appear. However, there was an "edit review" link, so if this review double-posts, I apologize>

FullStarFullStarFullStarFullStarFullStar Welcome to Korvosa
Reviewer: Hugo Solis

A great adventure in a great format to get familiar with Korvosa. After this the PCs will crave to do more city-crawling in the "home" of the AP Setting.

FullStarFullStarFullStarFullStarFullStar well worth the money
Reviewer: Lord Snow

great AP issiue. about the best that could be done with a first level charcters adventure.
just one warning: din't use the otyugh encounter! there are to many of them during the first three adventures.


Product Discussion

31 posts. See all discussion for this product.
Pathfinder #7 -- Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Steven Cole,

Ghini Eagleye avatar

Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.

Paizo Employee Ross Byers (Assistant Software Developer),

Kyuss Spawnling avatar

What happened to the PDF files sizes? I have plenty of disk space, but the CotCT pdfs are 4 times the size of the RotRL ones. Is the art that much better?

Paizo Employee Vic Wertz (Technical Director),

Vic Wertz

Steven Cole wrote:
Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.

Thanks for letting us know... I'm working on it...

Qadira janxious (Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Planet Stories Subscriber),

PJ 2 Troll Guard avatar

Kudos on the "Visit Beautiful Kordosa" ad. Srsly awesome.

Paizo Employee Vic Wertz (Technical Director),

Vic Wertz

We have updated the PDF of Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy." The Foreword now appears in the single-file download, file sizes have been greatly optimized, and bookmarks have been improved.

Authorized users can download the updated version for free at https://secure.paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the corrected version.)

PZO9007

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