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Pathfinder Legends

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Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes...

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Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes...

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Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. ... As the level...

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JEALOUSY ... When the Scourge was imminent, the people of the town of Ardanyan sought shelter in an underground, kaer, expecting only the Horrors to be a threat. During the centuries of confinement, small quarrels grew into conflicts, which in turn developed into blood feuds and racial hatred....

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OSHANE IS BURNING! ... For many years, the Inner City of Oshane has been a source of tension in the Kingdom of Throal. The city's population is heavily ork, while the government is primarily dwarf. The two races have lived together uneasily at best. A combination of poor government and racial...

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For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks,...

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Kratas Adventures is a collection of three stand-alone adventures for Earthdawn Third Edition, providing challenges for Journeyman through Warden adepts. For use with the Kratas: City of Thieves sourcebook and the Earthdawn Third Edition core rulebooks. THE THIEVERY COMPETITION: Stealing the most...

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Located in the center of Barsaive, the city of Kratas is a veritable hub of information and stolen goods. Despite its location near almost all major trade routes, few honest merchants pass through the city, for Kratas is ruled and run by thieves. Its people are the clever and desperate, the...

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Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the...

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DEATH FROM ABOVE ... The crystal raiders of the high mountains fly their sleek drakkars in search of ripe, rich targets to loot and plunder. With their gleaming crystal armor and weapons they leap from the decks of their ships into battle, bellowing and bashing down their opposition. The dark...

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The kingdom of Throal is the heart of Barsaive, the centre of culture, commerce and knowledge. The dwarfs united the people of Barsaive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town...

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Shards Collection Volume One is a collection of five stand-alone adventures for Earthdawn Third Edition, providing challenges for Novice through Journeyman adepts. Requires use of the Earthdawn Player's and Gamemaster's Guides. ... JOURNEY TO LANG: An errand along the Serpent River exposes the...

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Shards Collection Volume Two is a collection of five stand-alone adventures for Earthdawn Third Edition, providing challenges for Novice through Journeyman adepts. ... BLACKOUT: In the tunnels and caverns far beneath the Inner City of Hustane, the characters investigate a potential threat to the...


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