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AD&D A1-4: Scourge of the Slavelords PDF
Wizards of the Coast
Screams echo in the night; the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again! The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land.
This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains. With the beginning found in The Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers.
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Product Reviews
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This is a fantastic, atmospheric and thought provoking set of scenarios and encounters that will lead your players into tricks, traps and scraps in equal measure. If you have never played the slavers then have a look (it's only four bucks). Be prepared though; if you run them together it's likely you'll lose about half your party - players will die even if they plan well.
My only gripe? The art is shocking. The worst that I've ever seen. When this compilation was first released I didn't buy it because of the bad, bad art, even though my originals were battered and needed replacing. It is so bad, it distracts you when reading the adventures. It's from the 'if I take some photos of my mates then make them into pictures...' school of bad art. Buy it and you'll see.
Other than that, an absolutely brilliant, must have set of adventures.
This mod is one of the greats. If you're looking for the classic old school gaming experience, and haven't been through this one in a while, you need to go ahead and pick this up. Four mods in one, with some text in this compilation that allows you to move from this mod to at least one more of the other supermods (Temple of Elemental Evil / Queen of the Spiders).
Word to the wise, however. These mods are tough. Originally designed for tournament play, a smart party can waltz through these mods, while a... less careful party... can find themselves butchered. There are some conversion issues to 3.5, also, which you'll need to be aware of as a DM, as some creatures have been converted to be MUCH harder.
The final mod in this series is a great 'survival' mod that really tasks the players to use their brains. Overall a memorable experience, and not one to be missed for the paltry sum charged here.
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