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Dungeons & DragonsForgotten Realms: Serpent Kingdoms Hardcover
Wizards of the Coast
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$29.95
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$22.99
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currently unavailable
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Crawling Evils Never Sleep
Chilling fireside tales describe the fell plans and foul actions of the horrors
known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator
race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek
to enslave all of Faerūn's other races to breed them like cattle. For those bold
enough to peer within, Serpent Kingdoms offers an unsettlingly detailed look at
the malevolent serpentfolk and lizard races of the Forgotten Realms game
setting.
Included in Serpent Kingdoms:
- 27 new monsters
- 27 new feats
- Dozens of serpentfolk sites
by Ed Greenwood, Eric L. Boyd, Darrin Drader
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.0)
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review.
To be honest, I'm still not sure whether I like this book or not. I debated long and hard over a 3 or 4 star rating, but in the end I gave it 4 stars due to one thing: this book is precisely what it purports to be. As stated above, an "unsettlingly detailed look at the malevolent serpentfolk, etc." Lots of monsters (some ridiculously powerful) and lots of feats (mostly useless to players of PC races). There a few magic items, some spells, and an in-depth look at the regions of Faerun under the influence of Scaled Ones. The price per page of this book is about 0.16, slightly better than average. If you're interested in the subject matter, then this book is for you. If not, then you'd be better off waiting and adding this only to round out your collection after purchasing more useful supplements.
Product Discussion
26
posts.
See all discussion for this product.
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I have to say this is no doubt one of the better FR sourcebooks. Despite having a plethora of cool stats for making your own adventures, the fluff and adventure ideas in here really got my imagination going. I created dozens of threads in my FR games, wherever they were set, after reading the ideas in this book.
Just my 2 pinch.
-DM Jeff
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DM Jeff wrote:
I have to say this is no doubt one of the better FR sourcebooks. Despite having a plethora of cool stats for making your own adventures, the fluff and adventure ideas in here really got my imagination going. I created dozens of threads in my FR games, wherever they were set, after reading the ideas in this book.
Just my 2 pinch.
-DM Jeff
Wow. That good, heh? That's one of the only FR books I do not have. What in particular made it so appealing to your imagination? Can you give some specifics, with spoiler tags if need be?
Thanks!
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I agree.
I was able to run a game out of Hlondeth from this (Chosen of Sseth!)
I also liked their treatment of the Forest of Wyrms area and the south.
I set Shackled City in Tashluta, and the background of the surrounding lands there was very helpful.
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The Red Death wrote:
Wow. That good, heh? That's one of the only FR books I do not have. What in particular made it so appealing to your imagination? Can you give some specifics, with spoiler tags if need be? Thanks!
In particular, their discussion on the plots and ways the yaun-ti infiltrate different societies, what they hope to gain, and specific missions had me scribbling adventure ideas on napkins to use later. The inhuman breeding experiments different castes used, and how they trained their agents to work among humans was just, well, darn good reading.
One part set up and gave particulars on where yaun-ti spies might be operating and what they were involved in around the Realms. Also, the geography sections were easy to read and seemed complete and ready to run. There are also chapters on how to develop and play an entire party of yaun-ti PC agents.
There's also intensive work exploring the nagas of the Realms and their plots and schemes. Some of the stat blocks were a bit "epic", but many others were just good ways of giving your players a swift kick in the unexpected. The monster section was large enough and had creatures of all levels.
And (this is always important to me) it wasn't dry, dull reading, it kept me engaged nearly throughout.
Hope that helps!
-DM Jeff
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I'm with Jeff. This is one of my favorite FR supplements. I took big chunks of the adventure material in the back and transplanted it pretty seamlessly into my Savage Tide campaign. They wanted to stop and explore some ruins they could see in the jungle along the coast, so I cobbled together stuff from here and it went smashingly well.
I switched in Tashluta for Sasserine, and as another poster said, the background info for that was also quite handy. (though he was doing a different AP, the point is still the same)
I've also used some of the monsters out of it with good results. Highly recommended.
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WOC96566
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Cavalier Alignment,
21 seconds ago
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Pope William T Wodium
Stabbing Dudes Magically - or What is a gish? A miserable pile of secrets!,
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Grab and multiple grapplers,
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