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Stonehenge: Nocturne Expansion
Paizo Publishing, LLC
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$19.99
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Our
Price:
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$9.99
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The first expansion to the revolutionary Stonehenge: An Anthology Board Game is Stonehenge: Nocturne. This expansion continues the
tradition of bringing the best board game designers in the world
together to work on different games using the same pieces.
Stonehenge: Nocturne features three wildly different games by four world-class designers. This expansion's designers are Klaus-Jürgen Wrede (designer of Carcassonne), Andrew Looney (designer of Fluxx), and the team of Bruno Cathala and Serge Laget (designers of Shadows over Camelot). The games uniquely showcase the personalities of
their designers, giving players a wide variety of play experiences.
Nocturne also expands Stonehenge by introducing pieces for sixth and seventh players. Previously published games
can also be played with these extra pieces.
Stonehenge: Nocturne contains 20 disks, 20 bars, and two pawns in two new colors, and one rule book with three brand-new games:
- A celestial confrontation by Klaus-Jurgen Wrede
- A wild festival by Andrew Looney
- A stargate opening by Bruno Cathala and Serge Laget
- ...plus a bonus solitaire game by Mike Selinker!
Usually ships from our warehouse
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Are there errors or omissions in this product information? Got corrections? Let us know at
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Product Discussion
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Is it ok if I uploaded an image of the box onto Boardgame Geek?
I happened to get it off here, and then decided to upload it on Geek, because I didn't see it uploaded yet.
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DocReason wrote:
Is it ok if I uploaded an image of the box onto Boardgame Geek?
I happened to get it off here, and then decided to upload it on Geek, because I didn't see it uploaded yet.
I see Mike got it up on there. Good to go here.
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Has anyone played the basic Stonehenge games with more players using these pieces? How did it go? Any problems or unique situations?
I'm running a bunch of demo games at a local con and I want to know how many people I can manage in each round.
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Rambling Scribe wrote:
Has anyone played the basic Stonehenge games with more players using these pieces? How did it go? Any problems or unique situations?
I'm running a bunch of demo games at a local con and I want to know how many people I can manage in each round.
We don't believe there should be any problems adding players to the first five games as appropriate, but you'll likely see dynamics shift as you do when you add more players to any game. Whether that's for better or worse will probably be individual preference.
Let us know what you find!
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I'm glad you asked this question. This is one of the web articles I've been meaning to write: how to play the five main-set games with 6 or more players.
But to do that, I need to find time to try them out with 6 to 8 players. I haven't run these through their paces, but I can make some guesses.
I think these are probably true:
- The High Druid: I'd split into teams of 2 with 6 or 8 players.
- Magic of Stonehenge: Looks great at 6 to 8, but likely requires lowering the number of apprentices to 5 per player.
- Auction Blocks: Looks fine at 6 to 8. Winning score may need to be lowered to 15.
- Chariots of Stonehenge: Looks fine at 6 to 8, but I'd probably give each player one more crystal to start, and spread the ones on the board to spaces 6, 12, 18, and 24.
- Arthurian Ghost Knights: Looks like it works with 6 if you eliminate Morgan and use black as a player color.
But I'd love to hear feedback on this.
Mike
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