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GMT0408

Alesia (GBoH)

5x5
List Price: $35.00
Our Price: $31.50
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5x5 5x5

Gamers have waited for a new Alesia for years, and now it's here. Bigger, better, more detailed . . . and more Fun than before.

The GBoH series takes a new turn with one of gamedom's favorite situations, Caesar's siege of Alesia. A new turn, because this famous engagement, somewhat like Caesar in Alexandria, has little to do with the linear style of warfare that the series highlights. There are no lines of legionaires, no orderly formations, no set-piece battles.

What Alesia is is a massive siege, with Caesar besieging Vercingetorix's Gauls, and the Gallic relief force besieging Caesar. It is massive assaults on the ramparts of Caesar's fortifications, and it is a tense game between both sides as they try to guess what the other will do and then try to outlast the ferocity of the attack and defense. It is also nicely balanced between Roman desparation and Gallic steadfastness, or lack thereof. To simulate this, Alesia changes some of the GBoH base system, mostly because it is not linear warfare. Taking some pages from Simple GBoH, there are no turns, and play simply passes back and forth between the two sides, possibly interrupted by the abilities of the opposing commanders. The combat system is also quite different, much simpler, much more direct. And we've come up with a nice mechanic for reducing the counter clutter all those Gauls could induce.

Another highlight is the detailed fortification terrain effects, from the 25 miles of double walled ramparts, to the accurate placement of redoubts, to the extensive traps and pits with which Caesar circled both walls, the game's "Gardens of Deaths." There is no separate Simple GBoH version, because Alesia is fairly simple, accessible, and fast-playing in and of itself. It uses the Simple versions' Command, Play Sequence, and Shock systems.

Best of all, for all types of players, there are three scenarios of varying intensity and length. From the Final Assault, which can be played in 3 or 4 hours, to the one map historical siege, to the big two-map, What-If game, which allows for more maneuver, more flexibility, and more surprises.

Developed by Alan Ray

Components

•  2 maps

•  4 countersheets (1120 counters)

•  Play Aid Charts

By Richard Berg and Mark Herman

Product Availability
Usually ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


GMT0408


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