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Publication:
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Compleat Encounter |
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Publication:
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Adventure Only |
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GameMastery Encounter: Dark Elf Sanctum (OGL)
Paizo Publishing, LLC
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Compleat Encounter:
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$16.95
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Adventure Only:
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$3.00
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In a darkened chamber deep below the sunlit world, a diabolical dark elf priestess weaves rhymes of magic over an ancient portal arch. What foul entity answers her summons, and what will happen when it emerges into the world of man? A Compleat Encounter, scalable to any level, featuring a dark elf priestess, a summoning arch, and an otherworldly monstrosity.
• Written by Mike Mearls
• Designed by Wayne Reynolds
• Sculpted by Neil McKenzie
• Cartography by Christopher West
Paizo Publishing's GameMastery™ Line is designed to help GMs run interesting games quickly and efficiently.
Compleat Encounters provide everything you need to run a single encounter:
- 3 brilliantly sculpted, high-quality, 25mm-scale one-piece metal miniatures
- 4 double-sided full-color 5"x8" minis-scale map cards
- a detailed level-scalable microadventure with statistics compatible with the world’s most popular roleplaying game.
"Adventure Only" products include only the adventure and map cards, and do not contain the miniatures.

Miniatures painted by Stephen Radney-MacFarland. (The product includes unpainted metal miniatures.)

Original sculpts for the miniatures.
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Product Reviews
Average product rating:
   
(5.0)
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review.
The miniatures are worth the purchase alone, although the adventure is interesting. Orienting the tiles requires a little thinking, but thinking is part of this game!
Paizo's own products are I think among the most inventive of the hobby in terms of quality and actual use value in a game.
For instance, in the Game Mastery line, you have the Item Packs which provide you with good looking, practical cards to hand out to your players during the game, thus enhancing the visual and material appeal of the session while increasing the overall organization of equipment and magical items.
The Dark Elf Sanctum and all the Compleat Encounters follow this same logic: these are made to be used. The short adventure/few encounters included here are scalable to any character levels. The text is clear and uses ideas that are easily dropped in any homebrew campaign.
The miniatures are absolutely awesome. I loved the horned demon so much I use the miniature for my own character when I play the game. The sculpt is gorgeous, the bases are large and well textured, part of the miniature, which changes from the crappy plastic bases so usual these days.
A plan to assemble the four tiles of the battlemap would have been appreciated, but this is really a nitpicking, to be frank. Plus, it in fact has been taken care of in later Compleat Encounters.
Really amazingly cool for such a low price. Great.
I realy like the miniatures and I am very happy to have this product in september. The concept is very good.
Product Discussion
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I was intrigued by the idea of these mini-adventures and I would have probably bought one at Origins if they had been there, but since they weren't, I don't have any idea what they are like. Can anyone tell me how these adventures are??
Does anyone have any of them, and which one is the best do you think?
Thanks...
Jamie
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I just picked up The Vault of the Whispering Tyrant. You're looking at three minis and approximately a dozen cards. I described the Vault over on the thread about that product.
I don't have Sanctum yet, but since Mearls wrote it I'm sure it's full of devious evil. He has a certain Lovecraftian way about him.
They're worth the price, is all I can tell you. If you're not into miniatures, just grab the mini-adventure.
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I really liked the two I have picked up so far very nice maps and high quality miniatures with short scenarios of the quality we all expect of Paizo.
As an interesting crossover note some of the gear carried by the NPC's in the Encounter series have made appearances in the item cards. Which raises a question for me:
Does anyone have any ideas as to what the Horned Demon's belt should do after the PCs defeat the demon?
I don't want to give the players an extra sorcerer spell every round (as a free action) like the demon gets, nor do I want to deal with an evil intelligent item right now (my PCs are in the abyss in the middle of an AP) but I'd like to make use of the monster and the treasure card.
I'm thinking about having the souls trapped in it escape when the horned demon is slain. The belt would still be magical but more like some of the items in the Magic Item Compendium. Maybe like those items that use 1 or more charges and the charges refresh each day or have it function like a runestaff.
Any ideas?
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PZO2000
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