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AD&D Greyhawk Wars PDF
Wizards of the Coast
From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses...
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AD&D Greyhawk WG10: Child's Play PDF
Wizards of the Coast
This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system. But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to...
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AD&D Greyhawk WG11: Puppets PDF
Wizards of the Coast
First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes?...
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AD&D Greyhawk WG12: Vale of the Mage PDF
Wizards of the Coast
There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts not to mention the wandering necromancers. ... Why go in there? Because rulers of neighboring countries have asked you to...
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AD&D Greyhawk WG8: Fate of Istus PDF
Wizards of the Coast
This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must...
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AD&D Greyhawk WG9: Gargoyle PDF
Wizards of the Coast
Ever seen a gargoyle without its wings? It's a pretty funny sight. But don't laugh out loud in front of them-they don't think it's all that hilarious Gargoyle is an adventure set in the world of Greyhawk, the longest running of TSR's game worlds for the Advanced Dungeons & Dragons game. A pair of...
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AD&D Greyhawk WGA1: Falcon's Revenge PDF
Wizards of the Coast
The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored. But wait - something else lurks here that threatens adventurers at every turn. Is someone following you - or is...
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AD&D Greyhawk WGA2: Falconmaster PDF
Wizards of the Coast
The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city. ... Can your...
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AD&D Greyhawk WGA3: Flames of the Falcon PDF
Wizards of the Coast
Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers. ... Volunteers are needed...
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AD&D Greyhawk WGA4: Vecna Lives! PDF
   
(based on
1
review)
Wizards of the Coast
...and so, after the Rain of Colorless Fire, the One-Named-In-Whispers ascended to the Spidered Throne. In the third year of his ascendancy, Burgred, King of the Mara, refused the tribute of heads the Whispered One demanded. The One-Named-In-Whispers took only himself and Kas, his evil counselor,...
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AD&D Greyhawk WGM1: Border Watch PDF
Wizards of the Coast
Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure...
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AD&D Greyhawk WGQ1: Patriots of Ulek PDF
Wizards of the Coast
The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command ridiculous, he would never attempt an...
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AD&D Greyhawk WGR1: Greyhawk Ruins PDF
   
(based on
2
reviews)
Wizards of the Coast
Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways....
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AD&D Greyhawk WGR2: Treasures of Greyhawk PDF
Wizards of the Coast
From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must...
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AD&D Greyhawk WGR3: Rary the Traitor PDF
Wizards of the Coast
In the agonizing aftermath of the Greyhawk Wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the...
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AD&D Greyhawk WGR4: The Marklands PDF
Wizards of the Coast
In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom, the world's two greatest forces for good must strive to save themselves from overwhelming evil. The kingdom of Furyondy, rent with internal...
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AD&D Greyhawk WGR5: Iuz the Evil PDF
   
(based on
1
review)
Wizards of the Coast
From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to...
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AD&D Greyhawk WGR6: The City of Skulls PDF
Wizards of the Coast
Glory or fate worse than death in the World of Greyhawk! The dreadful jails below the appalling City of Skulls, luz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has show the way to find and...
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AD&D Greyhawk WGS1: Five Shall Be One PDF
Wizards of the Coast
Adventure in the world of Greyhawk! ... Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they...
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AD&D Greyhawk WGS2: Howl From the North PDF
Wizards of the Coast
Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. Those frozen louts- they're trying to scare respect out of us! At least that's what they want to...
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AD&D Greyhawk: Crypt of Lyzandred the Mad PDF
   
(based on
1
review)
Wizards of the Coast
The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires. His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze,...
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AD&D Greyhawk: From the Ashes PDF
   
(based on
2
reviews)
Wizards of the Coast
The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. ... In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching...
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AD&D Greyhawk: Player's Guide PDF
Wizards of the Coast
Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting-the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure. ... Enter the Flananess- a crowded cluster of kingdoms and states, great and petty,...
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AD&D Greyhawk: Return of the Eight PDF
Wizards of the Coast
It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are...
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AD&D Greyhawk: Slavers PDF
Wizards of the Coast
It has been a decade since the feared yellow sails of the Slavelords appeared in the harbors of Wild Coast towns ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands. ... Turrosh Mak,...
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