This 13-page underwater adventure for four to six 7th-level PCs explores treachery and regicide beneath the surface of the Razor Sea. The Coral Kingdom ruled by their locathah king is surrounded by a demonic kraken’s ravening hordes. But the greatest threat to Sea King’s Court lies within.
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Well, it's a nice underwater sidetrek for three bucks.
It's better than a lot of other sidetreks.
Nothing too special in my opinion, but still nice to have for $3.00.
Especially in the really cheap Indulgences-wave-deal on SA.
I missed Sidetreks in Dungeon, despite the overall quality of the adventures, because smaller adventures that can be dropped into a night's play when the regular campaign isn't running is a staple for the gaming groups I've been a part of.
Not only is this a great, short adventure, but, like the Dajobas article, its a great advertisement for what Sinister Adventures is aiming for with its Razor Coast adventures.
Ran this recently and it was great fun! Should make a great sidequest for Razor Coast when it comes out, and could be adapted for any campaign with a costal area with minimal effort. It lasted around 4 hours excluding character gen so it's good for running as an afternoon one off too. My only complaint is that a lot of it seemed relatively easy for a 7th level party (though the slightly broken paladin build I foolishly let someone to play may have helped), also having creatures from Dead Man's Chest was rather unhelpful since I've never seen that book so had no idea how to describe them. The final fight was a bit of a challenge, taking one party member down (and his little stingray too!) and taking another out of the fight as he slowly cut his way out of a shark stomach.
At $3 this is fantastic value for money and when I asked the players if they wanted to make this a monthly date playing all the Indulgence scenarios as they come out they were pretty enthusiastic, which is incentive enough for me to keep buying.
This small document helps set the stage for further adventures along the Razor Coast. Set at 7th level, the adventures promises overwhelming villainy. Check-out sinisteradventures.com and spend some time reading some generic posts, product spotlights, and design notes. For now, even as a DM, avoid the forums until after reading the adventure. Doing this footwork should help prepare the DM for his mental challenege: maintain the literal sinking feeling of (at least) two distinct as equally diabolical forces pulling strings beneath the waves. The adventures does a lot of things well. Greg A. Vaughan laces this adventure with deceit and the story flows from these machinations. The combat sequences, however, are slightly less intimidating than our group initially expected for 7th level. However, tricky elements resurface and suggest that a hack-n-slash approach may not be best suited for the best outcome. Even though I get no royalties, I admit how important the rest of the Indulgences were to help flesh out this adventure- especially for PCs and improving combat scenes. In conclusion, this adventure is half Cthulu, half political mystery, and half insanity when combined with other Razor Coast products. Greg adds two new spells and a creature template, both useful to this adventure. My player hoped for a water-based familiar suitable for 7th level wizardry, especially now that Stormwrack is seemingly out-of-print. Greg?