Indulgence: Art of the Duel (OGL) PDF (based on
13
reviews)
Sinister Adventures
Our
Price:
$1.50
by Craig Shackleton
When rapiers flash and steel crosses steel, the finest duelists require more than Combat Expertise and Dodge to show their mettle. Six pages of new weapons, attacks, feats and options for the gentleman swordsmaster are at your disposal maestros, along with a historical expose of the dueling arts and some ideas on how to make the steel ring and the pulse pound in your swashbuckling adventures.
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This is the best Pdf when it comes to the topic of duels.
Easy to implement, evocative and plain incredible at the price of $1.50.
Buy this.
Now.
The rules for binds alone are worth ten times the price.
This piece is simply a *must have* for anyone that wants to expand the cinematic quality of hand-to-hand fighting in their game. Shackleton obviously knows the material intimately, and coupled with his innate brilliance in game design, this is one of the best support pieces that I've ever seen put together.
The new feats are invaluable, and at only $1.50, it's almost criminal not to own this.
Can't really say much that has already been said...
I have not had a chance to test these rules but I have been waiting for something like this for years. A must have for all the rogues and swashbucklers out there when played with light weapons and a little flair.
The Scribe obviously knows his fencing! This little goodie contains a short intro piece -- extremely evocative and well-written -- and then offers a slew of light-weapon feats (11 in all) that offer excellent options for swashbuckling characters. The feats seemed workable and well-balanced mechanically; some are similar to previously-published material, but apply slightly less onerous prerequisites. My only concern is the lack of congruity with earlier stuff and verging into the "too good" territory: there's one feat, for example, that relicates "Robilar's Gambit" almost exactly, except with easier prereqs and no penalty to attack -- out of everything presented, that one could see some serious abuse. Luckily, it applies to only one target/round, but you'd still be crazy NOT to take it, if it's offered.
Overall, a lot of very good stuff, with only one or two feats bent a bit (but not broken, and very easily straightened out by adding a limitation or two). This is worth WAY more than the asking price!
There are some really solid and well-thought feats & weapons in this inexpensive little PDF. The mechanics used to represent fencing are great and could easily be adapted to fighting styles such as Sword & Board with some ingenuity.
An affordable must have for swashbucklers and bards. I'd like to see further supplements in this vein.
Top notch stuff. Packed into this little badboy are a compelling mini-history of dueling, new weapons (rapiers), and solid feats that beg to be played.
For players/DMs who love the swashbuckling archetype, this indulgence will help you capture that essence with ease.
This handy little PDF features a boatload of new feats and abilities to spice up your swashbuckling campaign! No more will the lightly armored agile fighter be a less-than-desirable character concept in the d20 system!
Lots of fantastic feats and a handful of cool variations on the standard rapier in this lovely little six page resource. Full of interesting historical tidbits and rules that mimic real life swordplay well whilst remaining clean and elegant mechanically. Sadly I haven't seen bind/parry/riposte in play so I couldn't say if they slow down play at all, but I'm really looking forward to finding out! I have seen Deep Lunge in action which is possibly my favorite feat here, very cool and beautifully balanced. I don't find Challenge to a Duel entirely convincing and Dagger Defense is perhaps a little too strong (though again, haven't seen it in action), but that's hardly enough to mark down such a good product, especially at this price tag.
This article provides a wealth of information for gamers (DM & player equally), as well and a short and enjoyable history read. It's a nice balance of applicable game material (ie: feats), as well as detailed knowledge of swordplay and historical sidenotes.
IN PRACTICE, none of the feats a 7th level Rogue (Paizo Pathfinder RPG Alpha 1.1) took from this article seem overpowered. The new combat application was interesting and was (imagination) visually interesting, especially when used by a halfling! I would be interested to see this kind of work developed and/or absorbed by Pathfinder as a staple of quality gameplay, instead of a simple spatbook. The quality and detail are far better than that reference. In fact, I enjoyed more from this small .pdf than I have from other hardback suppliments.