Iron Kingdoms: Five Fingers—Port of Deceit (OGL) (based on
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Privateer Press
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The Port of Five Fingers Awaits
Enter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end.
Every chapter is narrated by a different personality living in the city, and each narrator provides a unique point of view and expertise. In addition to the six chapters covering city life, industry, crime, history and politics, there is a chapter specific to gamemasters that sheds light on the various plots and rumors through out the book in addition to providing guidance for running various campaigns in the city.
Experience within these pages:
A full-color fold-out map of the city
Rules applicable to any city campaign such as rooftop chases, neighborhood ratings, and guidelines for running a gang (or fighting one)
Three new prestige classes: the Agent, the Enforcer, and the Malefactor of Thamar
All manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover as well as nearly 200 NPCs to meet
Five Fingers is a lively location that can serve as the hub of variety of campaigns including crime, intrigue, and horror themes, and this book is your key to the city. Enjoy your stay.
As usual for Privateer Press's Iron Kingdoms line, this book is chock full of detailed information and amazing artwork. It includes rules for city chases (including modifiers for running across rooftops!), dozens of rumors to use as plot seeds, hundreds of NPCs, and an insider look at one of the most corrupt cities in Western Immoren! It also features 3 new prestige classes (the Spy, the Enforcer, and the Malefactor of Thamar) and a handful of city dweller feats. In fact, the only reason I gave it 4 stars instead of 5 was because the 'tools for defining other Iron Kingdoms cities' are very sporadic and not terribly detailed. I was really hoping to use this book as a building aid for designing the city of Caspia in Cygnar, but if all you're looking for is a book that shows you the ins and outs of Five Fingers, this is the book for you!