Contains statistics for a barbarian army for both normal play and converted
for Feast of Crows.
Bonus rules for heroes-as-units and fractional casualties.
Beyond the walls of civilisation lie the untamed lands. Most of the world is
untamed wilderness, walked by fell beasts and savage races to whom fighting and survival is their only way of life. To survive out here without the comforts
of the hearth fire or the aid of trade and civilisation, to live requires you
to become part beast yourself.
The barbarian tribes survive by becoming the savage, by becoming the beast; human ingenuity and flexibility combined with the very traits that make the
lands so hard to live in in the first place. They are one with the harsh land
they inhabit, be it plains, mountains, deserts or blasted wilderness. Supplementing
their armies with wild horseflesh and the great beasts that civilisation looks
upon in awe.
And when stirred? These barbarians can be the greatest allies or the greatest
enemies to civilised man. They can tear down his walls or unite with him against
his enemies. They rebuff civilisation itself, but to some the brotherhood of
man overcomes any cultural difference that they might feel.
Blood is life, blood is sacrifice, blood is all. The barbarians embrace the
beast and fight!
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