Contains rules for both regular OGL play and Feast of Crows. Contains army lists for both 'light' and dark elves.
Elves are inscrutable, graceful, long-lived and knowledgable. Good or evil,
light or dark, they bear themselves aloof from the other races and are regarded
as untrustworthy, or even downright evil, by many of them.
Elven craft is amongst the finest known, their weapons and armour renown for
its accuracy, strength and the delicacy of the artisan's work. No bow is more
accurate, no armour lighter, no blade so keen. Their goods are prized, valued,
fought for by those of lesser ability.
Their magical knowledge is considerable, honed and fashioned over the long
centuries to give them resistance to many magics along with a powerful talent,
most especially for enchantments. These enchantments and martial prowess with
bows and other stand-off weapons allow the elves to protect their communities,
even though they are smaller than those of many other races.
When war comes the elven host will often resemble a silvery pool, light glinting
from their mithral weapons and armour, a high keening cry coming from their
number as they close to the attack; arrows flying with uncommon accuracy to
strike their enemies down.
There is a dark half, though, an outcast race of elves who call the tunnels
and the dark home, the ways of evil. Their grace is decadent, their weapons
crafted with subtle evil, and the silken tones of their voice come from the spinnerets
of spiders, not the joy of ancient tales.
Poison and treachery lurk in the dark but are no less elven than any other.
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