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Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
***( )( ) (based on 1 review)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8, and 10–11).

The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return them before their combined power can be used to awaken an ancient evil.

The Faithless Dead is the fourth and final scenario in the Echoes of the Everwar campaign arc. Part I is Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill, part II is Pathfinder Society Scenario #42: Echoes of the Everwar—Part II: The Watcher of Ages, and part III is Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown.

Written by Neil Spicer

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (1)

Average product rating: ***( )( ) (based on 1 review)


***( )( )

Anticlimactic Finish


I've run this a handful of times now, even with Neil overshadowing me, but I just can't like this one. For as well written as this scenario finale is (and it is WELL written), the encounters have never been able to grab the attention of the players no matter how evil my tactics are! ;-)

There are a few bright spots though including an interaction with a gynosphinx and the possibility of setting a Venture Captain on fire.

I think the biggest problem lies in the final encounter. After 12 hours of table time, the players are expecting an amazing final fight with the BBEG of this whole series. That just doesn't happen in practice.

I'll be running this at least 4 more times in November. I'm hoping that my experiences (and the players') improves before the month is through.


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