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Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats (PFRPG) PDF
Paizo Publishing, LLC
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?
Written by Joshua J. Frost
This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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It's been six months since I played through the adventure, but it was a fantastic beginning to Season 1.
Shipyard Rats is not for the feint of heart. The adventure is challenging and there were several TPKs in one combat in particular (our group did just fine, but rumor has it that the group really has to work together to succeed). What's particularly enjoyable about this adventure is the variety of settings and opportunities to really showcase the changes to the Pathfinder system.
Just make sure your group knows that playing smart is the only way to survive.
Pathfinder continues to challenge in fun ways without going overboard. Encounters can be tricky but good writing leaves room for a good team to overcome obstacles.
Perhaps some more details for the more dynamic part of the adventure which require timing could help the DM better adjudicate events that transpire.
I felt like we had some options and some time sensitive decisions to make. The combats felt appropriate (tier 1-2). If this is the typical quality of PFS I'll certainly keep playing it.
This PFS contains a straight forward mission and is easy to run. You have to work hard to present a few RP opportunities. It seemed a little shy of a fully dynamic adventure that includes thinking puzzles and Roleplay, but jumps from battle to battle. It was still enjoyable and makes use of some fun maps.
This is the longest and toughest scenario I've played in (though in my opinion not quite as tough as Murder on the Silken Caravan, which I GM'd). It took about six hours of play ("home" game via FG2), mostly due to faction missions that seemed to require interrogations of a LOT of NPCs. That being said, the six acts were all interesting and most were challenging in a good way, with plenty of "uh-oh" moments both in and out of character. The faction missions were very well designed and provided for some fun incidents. Looking forward to playing in part 2 next week!
The first thing I'd tell you about PFS games is stay in your level. This holds ever so true for Shipyard Rats. The combats are challenging and in dynamic locations. For the players it is also sprinkled with a few interesting role playing opportunities. I would highly recomend this for beginning players.
Context: I GM'ed this module at Gencon 2009 seven times.
The good: This adventure's settings are very thematic and evocative. Combats are tactically interesting. The encounters provide plenty of chances for various character classes to shine. A steal for the price. Makes great use of Flip-Mats.
The bad: Minor mechanical snafus (NPCs with PC levels do not have their hit points computed per the PFRPG core rules; a missing spell or ability in a few spots). Needs an RP encounter.
Product Discussion
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Thanks for the review, Aaron. I may be running both parts at an upcoming con and want to make sure the mods are "balanced" towards Cheliax...I MEAN, for PLAYER FUN. That's right.... ^_^
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joela wrote:
Thanks for the review, Aaron. I may be running both parts at an upcoming con and want to make sure the mods are "balanced" towards Cheliax...I MEAN, for PLAYER FUN. That's right.... ^_^
Joe, this one was fun. I had a great time GMing this at GenCon, Though I did have one TPK, it was mostly due to bad luck on the PC side, Though there is one section that can be bad if the GM rolls well.
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This product is a pdf? I saw the printed version at Gencon with the nice maps for inn and ship. Where can I purchase that?
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Anonymous User 111 wrote:
This product is a pdf? I saw the printed version at Gencon with the nice maps for inn and ship. Where can I purchase that?
It is PDF only, If you saw the Adventure printed it was done by the GM, The maps though are a seperate product by Paizo that they make called Flip-Mats, They used 2 of them for this Scenerio.
The 2 used where
GameMastery Flip-Mat: Ship
GameMastery Flip-Mat: Waterfront Tavern
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Dragnmoon wrote:
It is PDF only, If you saw the Adventure printed it was done by the GM, The maps though are a seperate product by Paizo that they make called Flip-Mats, They used 2 of them for this Scenerio.
Thank you for the information, Dragnmoon.
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