Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF (based on
16
reviews)
Paizo Publishing, LLC
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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
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One of the best scenarios that have appeared in the Pathfinder Society. The combat encounters are intriguing, give the players a chance to be clever, and are challenging just enough. The plot itself is not mind-blowing, but it doesn't need to be.
Also I was pleased to see the seeked artifact to be used instead of just being an object with no real relevance. Furthermore, the end is a nice change of pace.
Playing through this scenario is what convinced me to get more involved in PFS. A delightful story with well thought out antagonists, fun combat in interesting environments, and some engaging roleplaying opportunities. What more could you ask for?
Well you could ask for vikings, but Frozen Fingers has some of those also.
Quite honestly, I don't think I can say anything new or original having read what Douglas Hirt wrote in his review, he covered it perfectly!
"I too played in 3 of the Pathfinder Society adventures at Gencon and this one was by far the best. It had a deep story with a good mix of roleplay, combat, and puzzle-solving including a very interesting moral dilema or two thrown in to push it over the top in my mind."
And yes, it was our group's (4 Pennsylvanian folks) favorite of the 3 modules we ran through as well. We were all glad we ran through this one first as it was inspiring and left us anxiously anticipating the other 2 adventures we had signed up for.
I too played in 3 of the Pathfinder Society adventures at Gencon and this one was by far the best. It had a deep story with a good mix of roleplay, combat, and puzzle-solving including a very interesting moral dilema or two thrown in to push it over the top in my mind. I was also fortunate enough to play at the table Craig was running and I thoroughly enjoyed the entire experience.
I likewise played this at GenCon. All four Pathfinder Society adventures were enjoyable, but I have to say that this one stood out. If you want a good taste of Pathfinder flavor, this is your adventure. The author did a fine job of combining an intriguing story, balanced combats, and controversy making for excellent role-play opportunities. Really, my hat is off to the entire Paizo staff for the thought and effort they have put into this endeavor. Great fun!
EDIT: I've run this scenario 8-9 times now and it's still one of my favorites. A great part of this is it has pleasing campaign world flavor loosely based on real European history & culture. It smacks of authenticity and an author that has done his homework. The players have several opportunities to resolve encounters without combat, which is a nice touch. I'm bumping this one to five stars based on how I feel after running 100+ tables of Pathfinder Society scenarios.
I played in this adventure at Gencon and it was the best event that I attended. The overall storyline was detailed and well conceived. Craig Shackleton does an excellent job of creating an intricate and enthralling adventure. A good mix of story, investigation and battle.