Pathfinder Society Scenario #1: Silent Tide (OGL) PDF (based on
31
reviews)
Paizo Publishing, LLC
Our
Price:
$3.99
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortes
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
Product Availability
Will be added to
your downloads
immediately upon purchase of
PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
The Silent Tide plays really well and even though I had already skimmed through this scenario, I really enjoyed playing it.
Its only flaw is that it’s extremely easy since it was made for 3.5, not PF. My group had six level 1-2 characters (APL 3) played up to subtier 4-5 and we killed everything with extreme prejudice. We finished Silent Tide in 3 hours, and that was with the optional encounter and with the GM taking the time to draw every map and to read the scenario (he had never run or played the scenario before). I believe even optimized level 1 PCs (if it was legal to do and if they had a wand of CLW) could play up to subtier 4-5.
Having said that, it’s highly recommended for new players to PFS.
This was my second time ever running a game. I found this scenario was well laid out and very easy to navigate through. My players really enjoyed it as well.
I will have to add that my players had no problems or issues with the combat, it was actually almost too easy.
A great first adventure for the Pathfinder Society
Just ran this adventure the other day and everyone had a blast. The storyline is pretty strong and the faction quests were nice and simple. Most people playing it were newbies to Pathfinder and they all loved it. None of the encounters were overly tough, though the last one did cause them some headaches until they were able to strategize a plan together. The only gripes I had was the "save the world in an evening" feel the scenario had. While I thought it was written well it just seems odd that some lower level pathfinders would be the ones to save the day.
This scenario is a great introduction for players. It contains a good story, nice riddles, and introductions to memorable characters.
The map for the final encounter leaves much to be desired. I ended up creating my own maps for the final encounter on my third time running this scenario.
That being said, my players enjoyed themselves which is the most important indicator of a quality scenario.
While probably the scope of the adventure is a bit wasted on an introductory scenario (save the world in an evening?) and would have made a better mission arc, the scenario itself "delivers" - you are introduced to a specific area of the setting, meet a key NPC you'll deal with later, and encounter some interesting combats and challenges which involve every character archetype - we just started with PFS, and it was good fun; more to the point, we're ready for more :)
This was the first Pathfinder Society scenario I ran for our group. It was great. There was combat that was not just routine, but memorable. We all loved this adventure, and it is the best one I have run to date. It was a fantastic way to start the Pathfinder Society series.