Pathfinder Roleplaying Game Core Rulebook (OGL) (based on
106
reviews)
Paizo Publishing, LLC
Add
Hardcover:
$49.99
Add
PDF:
$9.99
Enter a fantastic world of adventure!
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
...and much, much more!
The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
Share your thoughts on the Pathfinder RPG messageboards!
ISBN 978-1-60125-150-3
The following errata has been made available for the Core Rulebook (this errata has already been incorporated in the Fifth Printing) Last updated 11/22/2011:
I've bought the PDF version of Pathfinder RPG and I love it. It is nice to see a company sell the PDF for a reasonable price when so many other companies try to charge slightly less then the hardcover price for the PDF. Pathfinder the game is very enjoyable to play and any griefs I have with the system stem from its DnD roots (I not a big fan of Levelling RPG systems). Pathfinder does an excellent job of building on DnD 3.5 and I hope they keep up the good work.
As a DM and a gamer I have to say that when WotC announced that 3rd edition had run its course I was initially optimistic about 4th edition. I loved 3rd & 3.5 so I was excited to see how 4th would progress gaming to a new level... Was I ever sorely mistaken. 4th edition is a great game, mechanically, but it lacks what really draws people into D&D, role-playing. After spending 6 months playing 4th edition "D&D" I could no longer go on with the charade, 4th edition was a pile of MMORPG garbage so it was back to 3.5 even with all of its problems.
Then a friend suggested that I look into Pathfinder who had picked up where WotC had left off, and I can't tell you how glad I am that I followed his advice. Pathfinder took a system that most would agree was very good and works out the kinks. They didn't reinvent the wheel they just took a great product and smoothed it out. Now my group can continue to play the game that we all enjoy so much thanks to Pathfinder picking up and carrying on with true D&D.
In my opinion Pathfinder is the new name for Dungeons and Dragons while sadly D&D is the new name for pen and paper World of Warcraft. Thank you Paizo for such a great product. Long live Pathfinder... Long live D&D!!!
Okay Rules set. For fifty dollars, I do not think the upgrade was that impressive. Some streamlining to the rules was attempted. I agree with the poor binding but mine has not completely failed yet, but it seems imminent.
It's obvious that Paizo not only has a strong passion for the 3.5 rules set but also an intimate knowledge of its mechanics. The changes in the classes are very well done, and amazingly well ballanced. The chnges made in the rules (especially the CMB/CMD mechanic) not only streamline the system but also makes those rules more versitile.
The book is also well laid out and graphically beautiful.
Anyone who is not interested in the new 4E rules should seriously give this a look! You will not be disapointed, I garuantee it!
The first printing of this book has a terrible binding that will fail you in a short time. I hope they increase the strength of the binding to prevent this from happening in the future printings.
It leaves a sour taste when you pay 50 USD for a book to have it fail in this fashion.
The game carries on the traditions of the 3.5 system very well with positive improvements to game mechanics. Unfortunately, my main beef is with the quality of the book as I stated. Just like the fourth edition books I have that were also rated low based of there quality (cheap ink and paper, ink smudges). This book does not suffer those issues. I hope Paizo strengthens there bindings.
Great System even with so many other choices out there
I started playing D&D back with the basic set and was thrilled with the Advanced books. I really enjoyed 3.5 and thought I would give 4.0 a try after not playing for years. I tried to like it but they tried to hard to make it like WoW or something. I felt I wasted my money.
Along comes my little bro and he tells me that Paizo is making 3.5 but better. I went right out and got the core book. I am amazed. What a well thought out game. SO far there is not one ascept I have been disappointed by. I am looking forward to using this system for many years to come.
EXCELLENT!
Jesse Benner
(RPG Superstar 2010 Top 8, Contributor)
—
I've followed the new rules for the Pathfinder system through the Alpha and Beta versions, printing out several versions with "borrowed toner" from my office. I really love the final version of this book especially since you can trace the evolution of the revisions based on the interaction with the game-testing community. The layout is familiar, but with new innovations that make the content seem new. Also, I think that the captions between chapters suck you into the dynamic of the iconic characters.
Also, on a personal note, the choice to go to a 4th edition when there was still so much to enjoy in 3.5 made me angry. Seeing just how well Paizo kept the 3.5 rules alive with only relatively minor modification makes me feel like I wasn't alone in wanting 3.5 to live on.
I am SO grateful for this book and this system.