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GameMastery Module J3: Crucible of Chaos (OGL) Print Edition
Paizo Publishing, LLC
A journey adventure for 8th-level characters.
The Lost City has been found, hidden in a remote mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for their arrival. The dream of the Lost City is gone, warped by eldritch forces into a living nightmare that only the bravest can ever hope to escape.
Written by Wolfgang Baur
ISBN-13: 978-1-60125-074-2
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
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Product Reviews
Average product rating:
   
(4.3)
based on
3
reviews
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review.
I love this adventure! It's got all of the elements that make for a fantastic, fun time. Flying gorillas with big ass falchions? Hell yes! Ancient tech magic? Ah, yeah! Undead spellcasters? Gimme more!
I got a distinct "At the Mountains of Madness" meets Robert Jordan's The City that Waits and Machin Shin (The Black Wind) from his "Wheel of Time" series on the set of Jurasic Park vibe from this module. I LOVE those elements.
Can't wait to run this for my group. This is one of those adventure that you pick up and start reading and 2-3 pages in you want to run it immediately. Definitely pick this one up!
I really wanted to love this adventure but it was a little disappointing. However I did get some good ideas off of it. I'll share some thoughts below so here's a spoiler warning...
Likes:
-The idea of the Aeromantic Infantibulum, an arcane engine for the floating city is fun and really evocative of some lost race of great power.
-Fiendish monkeys. That explains itself.
--The Derhii were cool, I think I would have liked them earlier in the story though, maybe switching them with the Lizardmen to gain information and plot development.
-The 'Seven Mysteries' sidebar and '10 Creepy Chaos Elements' were inspiring and helped flesh out the city and add some eerie atmosphere.
Dislikes:
-I didn't like the idea of the three cultist spellcasters, they just felt redundant.
-Overall my biggest problem was a disconnect with the danger of Chaos in the adventure. It was this force that destroyed the city and it's citizens but as the villain, it's almost an afterthought. Perhaps because the Shoggoth is more of a plot tool than the BBG that terrorizes the city. The cultists seem much more important than anything Chaos related.
An excellent adventure. I was rather worried having read Spires of Xin-Shalast that there was no way one 32 page module could live up to the high standard set by it. I was happily proved wrong. The module is full of atmosphere the valley the adventure is set in is well detailed, it feels like a realistic isolated environment. I like the way this valley is isolated enough that it could be placed anywhere in a homebrew campaign. I do wish that they had made some mention of where in Golarion the adventure is supposed to be set.
All in all this is a great module. The writing is really good, it can be easily dropped in to any campaign and the art. I feel I should make special mention of the art as it is exceptional. I think Ben Wootten who does a lot of the interior art may be my new favourite artist at paizo. His work in this module is great. To conclude a must have module.
Product Discussion
19
posts.
See all discussion for this product.
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Is this module set in or near the Xin-Shalast portion of the Rise of the Runelords Path?
The first review seems to indicate that it does, but I wnat to know for sure before purchasing.
Thanks
Steve
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Crucible of Chaos can be set in any mountainous region, it was not set specifically anywhere.
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BY far the most absorbing of the series so far.
The depth you've managed to fit into the cthulhu-esque inspired crashed floating city is amazing, as is the flexibility for the players to choose their own goals.
Hidden mountainous verdant valley complete with waterfall and jungle. Lizardfolk on dinosaurs. Chaos warped lovecraftian madness. Flying kick ass apes. Mutated sorcerer cultists. Flying cities. Long gone civilisations. Ancient technology. What isn't in this adventure!
As for me, I'm fitting this into my homebrew as my players next adventure.
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Several questions:
1) Since there's no mention of where in Golarion this location is, what have people been doing to tie it in with the rest of the world? I'd love to establish it as existing in a specific location so players can return to it, especially if they get it up and running again (which I can more than see them doing.)
2) This one's more for the editorial staff. Are there stats for running the Derhii as PCs? I assume there's a few levels worth of Level Adjustment, but beyond that, what are the Ability bumps, etc to consider?
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yoda8myhead wrote:
2) This one's more for the editorial staff. Are there stats for running the Derhii as PCs? I assume there's a few levels worth of Level Adjustment, but beyond that, what are the Ability bumps, etc to consider?
There's some great suggestions on how to build the Derhii as a PC race in this thread.
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