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Pathfinder Module: From Shore to Sea (PFRPG)

Pathfinder Module: From Shore to Sea (PFRPG)
***** (based on 4 reviews)

5x5
Add Print Edition: $13.99
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An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.

They Come from Beneath the Sea!

The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.

Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?

From Shore to Sea is an adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG, and produced in collaboration with the patrons of Open Design. Inside you’ll find villagers slowly succumbing to the ancestral taint in their blood, tentacled abominations from the deep, debased fish-men, ancient Azlanti technology, and a secret stretching back millennia to the legendary empire of Azlant itself.

This adventure is set along the mysterious Hellmouth Gulf coast in the diabolical empire of Cheliax in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world.

Written by Brandon Hodge

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

ISBN 13: 978-1-60125-257-9

From Shore to Sea is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (213 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9525


See Also:


<< Pathfinder Module: City of Golden Death (PFRPG) Pathfinder Module: Curse of the Riven Sky (PFRPG) >>


Product Reviews (4)

Average product rating: ***** (based on 4 reviews)


*****

The Shadow Over...Black Cove


There are somethings that go together better than peanut butter and chocolate, and one of them is D&D and Lovecraft! The Shadow Over Innsmouth may have inspired Brandon Hodge, but he has made this module SING! Check my full review: From Shore to Sea



*****

Late to PFRPG - even later product review


This is, IMO, an excellent tip of the hat to 'Escape from Innsmouth(c)'. Being a HUGE fan of Lovecraft, I'd been searching products related to, influenced by his work or the CoC RPG. I decided to use this module as inspiration and write EfI for PFRPG at level 1, yes Level 1, without the ground work done in 'From Shore to Sea' I think I'd still be trying to write it instead of having it ready to go. Thanx Brandon, you saved me a lot of work.



*****

Lovecraft meets Azlanti


As a shameless Lovecraft fanboy this module really appealed to me. The premise of an "Innsmouth" analogy in Golarion was seamlessly brought to life in this adventure which presents Lovecraft's story "The Innsmouth" horror through a Golarion lens and tying it to the ancient Azlanti culture of which there has been very little information so far.

There are some intriguing Npc's, bizarre events and strange locations awaiting discovery for those who dare explore this adventure. If you are as fond of isolated horror, inbred fish-men and strange and ancient cultures as I am, then this adventure will be perfect for you.

As a side note, the art and maps in this adventure are great especially the portraits of the various npc's the pc's might encounter.



*****

Best Module So Far


As a patron for the product, I may be a little biased.

That said, this is a fantastic module. Brandon (and the Paizo development team) did a great job of fitting the best of the crazy ideas we came up with into a 32 page module. If you want to give your players a wild adventure they'll never forget, pick this module up.

I knew before it came out that the adventure was good. Having downloaded the final PDF I was stunned at how amazing it looked. The art does a great job of capturing scenes from the adventure. The cartography is incredible. The map of the island and the obsevatory really stand out.

My favorite module yet, I rate this a must have.


Messageboards

Master of the Fallen Fortress in Tian Xia, by Gluttony

Harrowing help (here there be spoilers), by Deidre Tiriel

Ruby Phoenix Tournament Campaign, by Lordzum

Follow up for city of golden death, by Fletch

Darkmoon Vale Modules, by Terry Dyer

Pathfinder Modules line - Couldn't It Be Sooo Much More?, by DM Jeff

Masks of the Living God tiled map, by Azure_Zero

Running all of Darkmoon Vale as a adventure path? Help!, by Sissyl

Academy of Secrets: Suggestions for increasing module difficulty [spoilers likely], by Banesfinger

Working on combining Carrion Hill / From Shore to Sea / Realm of the Fellnight Queen, by NeoFax

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