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Pathfinder Module: City of Golden Death (PFRPG)
Paizo Publishing, LLC
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Print Edition:
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$13.99
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PDF:
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$9.99
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An adventure for 5th-level Pathfinder Roleplaying Game characters.
The Price of Greed
In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?
City of Golden Death is an adventure for 5th-level chararacters; it is written for the Pathfinder Roleplaying Game and is compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of wilderness and dungeon sites and includes a race through a ruined, golden city to stop evil cultists before the city floods with molten gold!
This adventure is set on the legendary Isle of Terror in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. It can be used as a stand-alone adventure or as the final chapter of the Price of Immortality trilogy, following the adventures Crypt of the Everflame and Masks of the Living God.
Written by Joshua J. Frost
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-225-8
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO9524
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Product Reviews (3)
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Product Discussion (69)
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Average product rating:
   
(4.3)
based on
3
reviews
I really liked the old city concept with it's bunch of history and traps, in addition to the race against the clock, but...
Why on earth the PC would like to go to this extraordinary dangerous place, with inspiring names as Isle of Terror and so ?
Just because Reginar, one barely known pathfinder, asks ?
For the adventure spirit ?
If your players are naive or gentle, it could work, but the involvement will be rather low.
To play this scenario, you will have to think about why low level young adults would have to go to one of the most dangerous place in the world...
That's why the only 3 stars, as PC involvment has been, IMHO, sacrified there.
This module is a pure masterpiece : great baseline, wonderful sceneries, high-pressure environment for characters, twisted NPC and many many interesting ideas for developments and other adventures.
After the smart previous episode, this one ends this mini campaign in fireworks.
Last thing : the mini-campaign concept with 3 modules is a fantastic concept. The perfect middle between one-shot story and too big AP for my too busy players. Please, Paizo's folk... could you write another one like this ? :)
I love the concept for this module. This is another winner by Paizo.
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Base cost of magic items?,
14 seconds ago
by
DM_Blake
Is this an evil act?,
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DM Berwick's Serpent's Skull Adventure,
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FAWTLhouse Five,
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[Community Project] Wayfinder #4: Winter 2010 Edition,
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ulgulanoth
Lay on hands, what the...?,
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September Character Builder Update,
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StanC
SdF's Serpent's Skull [Team Chimera],
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This makes no sense to me [political / religious],
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Looking for some ideas for a Boot Hill campaign,
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CourtFool
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Black as Obsidian!,
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