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Pathfinder Module: Carrion Hill (PFRPG)

Pathfinder Module: Carrion Hill (PFRPG)
***** (based on 6 reviews)

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A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters.

The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?

Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.

This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.

Written by Richard Pett

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

ISBN 13: 978-1-60125-206-7

Carrion Hill is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9521


See Also:


<< Pathfinder Module: Crypt of the Everflame (PFRPG) Pathfinder Module: Masks of the Living God (PFRPG) >>


Product Discussion (211)

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Woooooot!

Qadira (Pathfinder Superscriber)

Heathansson wrote:
Woooooot!

Aren't your players damaged enough?


They're too high level for it. I'll just get new ones.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

Ustalav, here we come!

Qadira (Pathfinder Superscriber)

Heathansson wrote:
They're too high level for it. I'll just get new ones.

Yeah, Texas is a big state right? :)


The biggest.
Cept for Alaska.

Qadira (Pathfinder Superscriber)

You should be able to run this atleast a dozen times before you have to move then :)


Then I'll just move to Oklahoma.


Alaska's a state?! It's bigger than Texas!? Heathy'd move to Okieland!?
Big Tex starts stamping around the thread, cussin' a blue streak.


Maybe even Coloradder.


Modules no longer have letter/number designations? Interesting...

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

I'm hoping they just haven't been assigned yet.

Paizo Employee (Technical Director)

Mairkurion {tm} wrote:
I'm hoping they just haven't been assigned yet.

Nope... they're gone. We think we confused people with them.

Now, when modules are designed as part of a series, they'll have some graphical info to tell you that, but it won't be in the title.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

Now I'm confused...

Spoiler:
Not working, huh?

Edit: Shakes fist at Yoda for deleting before he could get back.


Mairkurion {tm} wrote:

Now I'm confused...

** spoiler omitted **

Edit: Shakes fist at Yoda for deleting before he could get back.

For deleting what? What did I do?!


Gothic Horror, Lovecraft, Ustalav and Richard Pett. All mentioned in the same product description. OMG.

I just realized that's where I'm going to place my next campaign.


Yup. I was thinking earlier that maybe I don't need to buy modules for a while, with two Paths going on and all that. Well, maybe one more won't hurt...

Qadira (Pathfinder Adventure Path Subscriber)

Heathansson wrote:
They're too high level for it. I'll just get new ones.

and so doth the doom and ruin spread :)

Cheliax (Pathfinder Adventure Path Charter Subscriber)

Richard Pett in Ustalav. Downright scary. Do want.


PATHFINDER MODULE: CARRION HILL wrote:
Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.

Does this perchance mean that sanity rules will be included?


"....irreparable psychic damage to your player characters..."

I was hoping it would psychically damage my players....

Still, it's Pett's. Might be good.

(Pathfinder Adventure Path, Tales, Battles Case Subscriber)

Yoda,

Spoiler:
It showed you had a post after mine, so I rushed over and...nothing. I figured you deleted...but maybe it was weird server stuff?

Paizo Employee (Creative Director)

T'Ranchule wrote:
PATHFINDER MODULE: CARRION HILL wrote:
Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.

Does this perchance mean that sanity rules will be included?

Perhaps! Sanity rules ARE open content, after all!

But what it really means is that fans of the Lovecraft mythos will be seeing a few familiar names and creatures in the adventure.


James Jacobs wrote:
T'Ranchule wrote:
PATHFINDER MODULE: CARRION HILL wrote:
Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.

Does this perchance mean that sanity rules will be included?

Perhaps! Sanity rules ARE open content, after all!

But what it really means is that fans of the Lovecraft mythos will be seeing a few familiar names and creatures in the adventure.

Nice. Definantly getting it, then.


golem101 wrote:
Richard Pett in Ustalav. Downright scary. Do want.

I'm glad they didn't give this to the Logue -- my players just couldn't have handled that! ;P


Asgetrion wrote:
I'm glad they didn't give this to the Logue -- my players just couldn't have handled that! ;P

I'm sure Pett will do honourable damage sir.

Cheliax (Pathfinder Adventure Path Charter Subscriber)

Nicolas Louge wrote:
Asgetrion wrote:
I'm glad they didn't give this to the Logue -- my players just couldn't have handled that! ;P
I'm sure Pett will do honourable damage sir.

I'm gonna write this down for future reference. Honourable damage. Love it.

Andoran (Pathfinder Adventure Path Charter Subscriber)

Big Tex wrote:
Alaska's a state?!...

I heard that! In fact, Alaska is twice the size of measly Texas, and equivalent in land mass to the entire Eastern Seaboard, from Maine to Florida and west of Tennessee. Yes, I am proud of my big honkin' country, er, state, I mean...

Alaska is sooo big, that when I drive from Fairbanks (my home) to the next biggest city, Anchorage, it's like a Seattelite driving to Eureka, CA, or a New Yorker driving to Raleigh, NC. That's right, think BIG.


Nicolas Louge wrote:
Asgetrion wrote:
I'm glad they didn't give this to the Logue -- my players just couldn't have handled that! ;P
I'm sure Pett will do honourable damage sir.

Undoubtly, sir, but I don't think they could have handled the work of your twisted and deranged -- if absolutely brilliant -- mind. I already dread the day I'm going to start running the Council of Thieves AP... in a sick way, I'm glad that you're aboard the Pathfinder bandwagon, even though it would cost my players their sanity. ;)


James Jacobs wrote:
But what it really means is that fans of the Lovecraft mythos will be seeing a few familiar names and creatures in the adventure.

Just wondering here -- how and when did the Lovecraft Mythos go out of copyright? I seem to recall that TSR got in some legal trouble with Arkham House back when they did the first edition of the 1st Edition Deities & Demigods for including various Lovecraftian horrors.

That said, I love horror, so I'll be getting this when it comes out.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Modules Subscriber)

Pett...gothic horror....nuff said!


I'm sorry everyone, I can't bring myself to talk about, mention, hint at or admit to the existence of the CH place as it will cost me san, and I have very little left...

Yogtastic.

Ia! Ia! Na fhtagn! Headquarters out.


At long last Mr. Mnaaaaar writing a Pathfinder Module! Huzzah! This will no doubt be very cool and an immediate-must-run adventure. Can't wait to read it. :)

Spoiler:
Rich, if you need a second set of eyes to check your draft, I'd be delighted to be that set of eyes! You know how to reach me, mate.


I'm counting the minutes with my rosary of Bratz Doll heads.


Steve Greer wrote:

At long last Mr. Mnaaaaar writing a Pathfinder Module! Huzzah! This will no doubt be very cool and an immediate-must-run adventure. Can't wait to read it. :)

** spoiler omitted **

He has *several* sets of eyes of his own... *shudder*

(Pathfinder Charter Superscriber)

Andrew Turner wrote:
Big Tex wrote:
Alaska's a state?!...

I heard that! In fact, Alaska is twice the size of measly Texas, and equivalent in land mass to the entire Eastern Seaboard, from Maine to Florida and west of Tennessee. Yes, I am proud of my big honkin' country, er, state, I mean...

Alaska is sooo big, that when I drive from Fairbanks (my home) to the next biggest city, Anchorage, it's like a Seattelite driving to Eureka, CA, or a New Yorker driving to Raleigh, NC. That's right, think BIG.

Grrr, Anchorage, all spread out and with a Pi$$poor public transit system... Though I hear you Fairbanks people have it even worse when it comes to busses. Granted you actually drive so... :P


Eric Hinkle wrote:


Just wondering here -- how and when did the Lovecraft Mythos go out of copyright? I seem to recall that TSR got in some legal trouble with Arkham House back when they did the first edition of the 1st Edition Deities & Demigods for including various Lovecraftian horrors.

Some of it is in public domain, some of it isn't. Even the stuff that is might have sufficiently Golarion specific names, descriptions and traits and still be able to be used.

Paizo Employee (Creative Director)

frozenwastes wrote:
Eric Hinkle wrote:


Just wondering here -- how and when did the Lovecraft Mythos go out of copyright? I seem to recall that TSR got in some legal trouble with Arkham House back when they did the first edition of the 1st Edition Deities & Demigods for including various Lovecraftian horrors.
Some of it is in public domain, some of it isn't. Even the stuff that is might have sufficiently Golarion specific names, descriptions and traits and still be able to be used.

TSR didn't really get in trouble with Arkham House OR Chaosium, as far as I heard the story. It was more of a case of TSR management not wanting what was effectively a free advertisement for a competing company's games (Chaosium's "Call of Cthulhu" and "Elric" games) in one of their products, and so the later printings excluded this content and focused purely on mythological stuff or on the Newhon myths, which at the time time TSR did have the license for.

All of Lovecraft's writing is now in the public domain, as far as I can tell. It gets a little trickier when you realize that so much of his stuff is intertwined with content created by other writers, some of whom AREN'T in public domain as much. But the content in the actual Lovecraft stories is publicly accessible.

It also gets a little more complicated when you do game content based on Lovecraft, since Chaosium has the license to the "Call of Cthulhu" game (but not all of the actual ideas, since many of those are in the public domain). Nonetheless, we make sure to give callouts to Chaosium whenever we do something Lovecraftian; I for one LOVE their games, and they're an EXCELLENT source for GMs to go to if they want to inject more Lovecraft stuff into their game, be that game Pathfinder, D&D, Mutants & Masterminds, Toon, or whatever.

Carrion Hill will contain specific Lovecraftian elements, in any event, and is very much inspired by Lovecraft's writing.

Paizo Employee (Creative Director)

The actual state of Lovecraft's writing re: public domain is, of course, murky. Basically, it's unclear if his copyrights were ever renewed, and no one seems to have any paperwork to prove it, and/or those who MIGHT have a claim are dead or have no interest. Basically, the majority of his writing I believe firmly entered the Public Domain just a few years ago, which is why when you go into a bookstore these days, you'll see so many different editions of his stories for sale, particularly in editions published by big bookstore chains.

Lovecraft himself certainly encouraged other writers to use his inventions, so using them to develop new stories is absolutely in keeping with Lovecraft's wishes, I suspect, were he still alive today. His writing certainly does still show up in modern writers' work today in this manner.


nice
really some rules for sanity would be nice, but we can handle them :P

at long last something about old Ustalav... excelent..


Montalve wrote:

nice

really some rules for sanity would be nice, but we can handle them :P

http://www.d20srd.org/srd/variant/campaigns/sanity.htm


James Jacobs wrote:
TSR didn't really get in trouble with Arkham House OR Chaosium, as far as I heard the story. It was more of a case of TSR management not wanting what was effectively a free advertisement for a competing company's games (Chaosium's "Call of Cthulhu" and "Elric" games) in one of their products, and so the later printings excluded this content and focused purely on mythological stuff or on the Newhon myths, which at the time time TSR did have the license for.

Exactly. It also meant TSR could take pages out of the book (8? 16? However many the Lovecraftian and Moorcock sections added up to) and still charge the same cover price. Clever girl....


Steve Greer wrote:

At long last Mr. Mnaaaaar writing a Pathfinder Module! Huzzah! This will no doubt be very cool and an immediate-must-run adventure. Can't wait to read it. :)

** spoiler omitted **

Cheers Steve old boy - will do matey on the spoiler - I can think of no one more twisted to do so.

Huzzah!


Hang on...

This adventure is all about the Fluffy gnome tribe who go to magic enchanted Goodwood to try to rescue Silky the Unicorn from the clutches of the quite bad wizard Misunderstood Quentin.

Who's this lovecraft fellow and what does the word 'carrion' mean?

(Pathfinder Charter Superscriber)

Sean K Reynolds wrote:
James Jacobs wrote:
TSR didn't really get in trouble with Arkham House OR Chaosium, as far as I heard the story. It was more of a case of TSR management not wanting what was effectively a free advertisement for a competing company's games (Chaosium's "Call of Cthulhu" and "Elric" games) in one of their products, and so the later printings excluded this content and focused purely on mythological stuff or on the Newhon myths, which at the time time TSR did have the license for.

Exactly. It also meant TSR could take pages out of the book (8? 16? However many the Lovecraftian and Moorcock sections added up to) and still charge the same cover price. Clever girl....

Cunning... like a fox! Only in the evil way that FOX is for getting good shows canceled on a regular basis.

(RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 16)

Richard Pett wrote:

Hang on...

This adventure is all about the Fluffy gnome tribe who go to magic enchanted Goodwood to try to rescue Silky the Unicorn from the clutches of the quite bad wizard Misunderstood Quentin.

Must...nuke...Goodwood. It's the only way to be sure.


James Jacobs wrote:


Carrion Hill will contain specific Lovecraftian elements, in any event, and is very much inspired by Lovecraft's writing.

That's why I want to get my hands on it.

Taldor (Pathfinder Campaign Setting Charter Superscriber; GameMastery Superscriber)

Vic Wertz wrote:
Mairkurion {tm} wrote:
I'm hoping they [add.: the designators]just haven't been assigned yet.

Nope... they're gone. We think we confused people with them.

Now, when modules are designed as part of a series, they'll have some graphical info to tell you that, but it won't be in the title.

Hhm... I must have missed this.

I am very disappointed by this decision. The character/ number designation was a nice bow to the game's history and also from my point of view a better means of orientation than either the product titles themselves (which grow more and more numerous and hard to keep apart) or TSR's past titling schemes.

If there was anything confusing about the designators, then it was the increasing number of them which was partly in conflict with the original designators (--> LB, S, P for PFRPG modules). There wasn't anything confusing about D, E, U once you explained their meaning.

And then: What is easier to understand about a product number? ;-)
But then you must know which feedback you received from other customers.

Cheers,
Günther

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Cards Subscriber)

James Jacobs wrote:
It also gets a little more complicated when you do game content based on Lovecraft, since Chaosium has the license to the "Call of Cthulhu" game (but not all of the actual ideas, since many of those are in the public domain). Nonetheless, we make sure to give callouts to Chaosium whenever we do something Lovecraftian; I for one LOVE their games, and they're an EXCELLENT source for GMs to go to if they want to inject more Lovecraft stuff into their game, be that game Pathfinder, D&D, Mutants & Masterminds, Toon, or whatebver.

Toon? Wow, I'd forgotten about that one. ...what would it be like to catapult pies at The Great Race?

Taldor (Pathfinder Campaign Setting Superscriber)

Richard Pett wrote:
This adventure is all about the Fluffy gnome tribe who go to magic enchanted Goodwood to try to rescue Silky the Unicorn from the clutches of the quite bad wizard Misunderstood Quentin.

I'd actually quite like to see Paizo make this.

I've got a mental image of an adventure you can happily play with quite young kids but which has enough allusions, oblique references and clever in-jokes to keep adult players laughing, and roleplaying, to the end.

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