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Pathfinder Module: Carrion Hill (PFRPG)
Paizo Publishing, LLC
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Print Edition:
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$13.99
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PDF:
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$9.99
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A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters.
The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?
Carrion Hill is an adventure for 5th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure features a mix of urban and dungeon sites, and draws its inspiration from the popular writings of H. P. Lovecraft.
This adventure is set in the sinister country of Ustalav in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world.
Written by Richard Pett
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-206-7
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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review.
This is a really good module with an engaging storyline, good use of Mythos themes, and well integrated into Golarion. It is also quite well suited to other game worlds or homebrew games -- just replace the god references, adapt the Dark Tapestry references to the Far Realm or whatever spooky area you use, and you're set.
There are many different ways for this adventure to play out, so be sure to read it all through before running this. I had issues with how much the starting point for the adventure was on rails, but you can easily add hooks that draw in your players, and once they are hooked it flows nicely. Encounters can be deceptively easy or tough here too -- be ready to tweak if the players seem to be missing that sweet spot. Again, a good read-through and some small customizing for your group is best, but the setting, flavor-text, and basic plot is all quite solid.
Overall, a great module with very engaging adversaries and good Lovecraftian flavor.
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Woooooot!
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Heathansson wrote:
Woooooot!
Aren't your players damaged enough?
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They're too high level for it. I'll just get new ones.
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Ustalav, here we come!
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Heathansson wrote:
They're too high level for it. I'll just get new ones.
Yeah, Texas is a big state right? :)
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