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Pathfinder Module: Crypt of the Everflame (PFRPG) Print Edition
Paizo Publishing, LLC
An adventure for 1st-level characters
The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo’s GameMastery Flip-Mat: Dungeon.
This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.
Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer, Crypt of the Everflame spotlights exciting new rules updates and character abilities, making the ideal introductory adventure for Pathfinder RPG players. A new era in fantasy roleplaying begins here!
Written by Jason Bulmahn.
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-186-2
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
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Wow! I have been away from playing Pen and paper RPGs for about 3 years now, much to my chagrin. Over the past year, I had toyed with the idea of picking up the Pathfinder RPG and finally did around Christmas time last year (2009). Crypt of the Everflame was the first module that I had bought for the system and I must say WOW! It was possibly the best 1st level module I have ever read. I felt like I was back in my formative teen years getting ready for the big game that upcoming weekend! It was clear and concise with enough detail that you wouldn't be stammering around for explanations to your players about the individuals they encountered. However, if was also flexible enough to allow you to make changes on the fly! Very well done! With the new Pathfinder RPG and modules like this coming out, I am ABSOLUTELY looking to getting back into the Pen and Paper genre! I highly recommend this module and am eagerly looking forward to the sequel (Masks of the Living god) and climactic conclusion in the third book (City of Golden Death) of the Price of Immortality arc! Keep up the good work Paizo! Im off to order some more modules...
When I kick off a new campaign, the kind that begins with a bunch of 1st level PCs scrambling for every copper piece they can strip off a dungeon, I make sure of some things.
Among the values that I consider most important to a campaign is it's feel. Playing a bunch of low level lackeys should be very different than playing the high level tough guys who are there to save the world. Accordingly, I strive to pronounce that feeling of "building your legend from the ground up" to my PCs in the first levels of play. I make many encounters that relay on naturally dangerous things, such as a poorly constructed bridge over a foaming, freezing cold river, or perhaps even getting caught in a thick forest while a storm is raging in the sky above.
This mentality is prominence in Crypt of the Everflame. The adventure is set to make the players feel as if they are in the shoes of young men and women, going for a memorable adventure to prove their worth, without actually taking any great risk to their life. When they came to realize that something real was going on, my players were actually terrified (well, the PCs were, and the players played it well). What begins as a nonlethal journey quickly becomes an awesome dungeon crawl with varied encounters and hazards.
Highly recommended!
I ran this module from pdf online, so I cannot speak on the physical quality of the product.
What I can attest to is the amount of fun (A LOT) both me and my players had. Nothing is very complicated in this campaign, yet it challenges the players to use their wits to bypass traps and enemies that a normal head-on collision would not have easily overcome. Great job in balancing simplicity with challenge, Paizo!
Also, I like the fact that the CR and total experience are listed next to every room. I am a huge believer in efficiency and that improves saved me a lot of time, time that I used to make the module more enjoyable for everyone.
One of the best things about this module is the production value. The pages are all of a nice magazine-quality stock, the artwork is well-done and appropriate to use as a game aid.
For those of us who have moved from 3.5 to Pathfinder it was also nice to have some "hand-holding" on the differences between those two systems (and the PF beta). The only down side (as previously mentioned) is a need for more boxed-text. Not a lot, but a bit more could have helped.
This module is also well-suited to those of us who need something to plop down in our own campaign world. Very little tinkering is needed to mold it to the home brew I've been running for about 7 years. Keep up the good work, Paizo. :)
I wasnt as taken with this as previous reviewers. I liked the story, although it's not my favorite Paizo module it's a very good "Fresh faced adventurers heading out into the world" module which usually tend to feel somewhat contrived to me. I also thought it was excellent at introducing some of the more important changes from 3.5 to Pathfinder.
Where it fell down, in my opinion, was in the room descriptions. Some examples: there's no mention of two stairs between rooms 4 and 9 on the first level (presumably they just join up, but it would have been nice to have that spelt out). I'm not sure how one unlocks the door in the southwest corner of room 6... Those sorts of things let the module down for me.
It also hit my pet peeve - the inside back cover is a reprint of the picture on the front. I would so much have preferred the second level map to go there, freeing up one page for expanded room descriptions as per the paragraph above. It's a nice second-best option to have the dungeon map in the centre of the book, but not as easy to find as if it were on the inside cover.
A good introductory module, despite that - the omissions are relatively easy to sort out yourself. It would just be nice to not have to.
This brand new adventure module (and the very first one!) for PFRPG features a classical dungeon romp, with some wilderness travel added for variety.
The module shines in a number of different areas, from the overall plot, simple yet well thought and full of possibilities for roleplay, to the great layout, which is awesomely easy to read and navigate.
The goodness doesn't stop to these two points, as the side bars explaining quirks and stat-blocs are great both for novices and veterans transitioning to the new ruleset.
The characters are in for some great encounters, will they be fights, puzzles and traps, or old-fashioned good roleplay.
As a 1st level adventure, it also has a neat way of explaining why the characters are there and how they come to form an adventuring group.
The tie-in to the Dungeon flip mat is a great idea to bring more atmosphere to the gaming table (even if a map pack would have served better, with separate tiles for different rooms).
Can't wait for the sequels!
A very nicely put together first adventure using the new rules.
Great use of Sidebars to explain new rules, even to the point that these could be dropped and the module run fine for just 3.5 users who maybe didn't want to run under Pathfinder rules.
Loved the CR and XP given right next to the description of the rooms, something I hope they continue with.
Something I enjoyed, but perhaps others might not, is the inclusion of the Flip map line. The Dungeon flip map I received can be used for the entire adventure! Very nice bonus!!!
I can't wait to run this for our new adventurers (our kids) who will soon be running their very first campaing in ANY D&D world. I can't think of a better place to start than right here.
In one word:
FANTASTIC.
Highlights include:
>Quick, fast, easy to read, master, and run this module from minute one.
>Layout deserves a trophy! Open it up and it falls immediately open to the stapled middle, revealing the dungeon map and great artwork. Functionally, this module layed-out with the user in mind, for example: bold stat block headings, concise Pathfinder RPG defense, offense, statistics sections and clear treasure/development/hazzard/XP/CR ratings/creature #s in bold, making this product very easy on the eyes of young and old gamers alike. The inside covers along with all art throughout is simply the very best and delivers the emotional feel of the world's oldest roleplaying game.
>This is the first Pathfinder RPG adventure compatible with v.3.5 and it absolutely thrives at this. My entire collection is instantly compatible.
>Story selection including the adventure summary and introduction are written concisely and effectively for both novice GMs and expert GMs to grab and use, yet it possesses all the quality of depth we've come to expect from PAIZO over the years. As the first ever Pathfinder RPG module, Bulmahn delivers, and even more powerfully (if you can imagine) than he did with Hollow's Last Hope.
In sum, this review is one of the best rpg modules ever designed--an immediate classic belonging with the hallowed ones we revere and respect. Yet, everything I see is fresh, new, exciting, and immediately satisfying.
Crypt of the Everflame, right down to the font and color selection of its title, is everything you would want from the world's oldest roleplaying game, and delivers a completely new, incredibly smart, sophisticated, and lavishly produced rpg module experience.
WOW! 5-STARS! WAY TO GO, PAIZO!
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OOO, a new classification. I wonder what B is for?
Bitchin'?
Anyway, this sounds like a classic hook for a 1st level adventure, can't wait to see the final result!
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woo-hoo!!!
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Beta would be my guess since its scheduled in July and the new rules com out in august, yet it has "Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer" in it
or Bulmahn...
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Cpt_kirstov wrote:
Beta would be my guess since its scheduled in July and the new rules com out in august, yet it has "Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer" in it
or Bulmahn...
Yes, this looks like the Keep on the Shadowfell of PFRPG. For some reason, though, I have more faith that this will be a good adventure than I had for the other, though.
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Nameless wrote:
OOO, a new classification. I wonder what B is for?
Beginner? Basic?
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