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PZO9515

Pathfinder Module D4: Hungry Are the Dead (OGL)
Paizo Publishing, LLC

5x5
Print Edition: $12.99
PDF: $8.99
5x5 5x5

A dungeon adventure for 6th-level characters.

The logging town of Falcon’s Hollow has been through rough times—first a kobold tribe abducted the town’s children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.

Hungry Are the Dead is a dungeon adventure for 6th-level characters, compatible with the 3.5 edition of the world’s most popular roleplaying game. Within its pages you’ll find an introduction to the town of Falcon’s Hollow, a detailed overview of an undead-filled tomb hidden under an abandoned monastery, and a new ghoul-like monster that crosses the line between man and beast.

This adventure is set in a remote forest in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with other adventures in the D series to create an even greater campaign arc.

ISBN-13: 978-1-60125-120-6

Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Written by Tim Hitchcock

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


<< Pathfinder Module LB2: Treasure of Chimera Cove (OGL) Pathfinder Module J4: The Pact Stone Pyramid (OGL) >>


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.2) based on 5 reviews

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FullStarFullStarFullStarFullStarFullStar the party loved it
Reviewer: Peebo

well i ran it as written, with PF rules, and the party loved it, i as a DM was a little weirded out a little at cetain points, but other than that, the module was great.

this also gave the party a chance to get back their roots, this was a good addition to the D series!

i rate it 4/5 stars.

FullStarFullStarFullStarFullStarFullStar Just read through this from a friends collection
Reviewer: Duniagdra DaaMyour

We're currently involved in D1.5 and I will be DMing through the next mod. We like to rotate DMing.

I was curious after reading through D4. Will there be a continuation from this, or is this were the House takes over? If there will be no further continuation following D4, then we'll just battle the Lumber Consortium and bring law and order to Falcon's Hollow, and tame the wilds of Darkmoon Vale and the Mountain Range.

FullStarFullStarFullStarFullStarFullStar Hungry Are the Me... to run this thing.
Reviewer: The Jade

I know Tim Hitchcock personally but that won’t affect the honesty of my review, because frankly I don’t really like the guy. I gave Hungry Are the Dead five stars not because Hitch needs the boost but because it, according to my tastes, amply deserves it.

I don't want to give away content, as much has already been revealed in this thread, so I’ll speak to the design. The idiot proof tactics (Please don't ever overestimate my abilities at any given moment... I adore a good idiot proofing) advised for monsters will without question give players a good scare and spark uproar. Such game advice is a huge help in shaping the dynamism and feel of play, because the writing here quietly assaults the players’ eyes, ears, and schnozzle, firmly ensconcing this adventure in the horror genre. Tim is a GM's writer who understands that giving tools to help GMs master their table is easily as important as the particulars of an interesting story.

And Verrin… what a loathsome, uniquely creepy little man.

FullStarFullStarFullStarFullStarFullStar Lots of character!
Reviewer: James from NYC

I will state that I play 4th edition(sacrilege!). So I look at these adventures differently than the normal 3.5 player. I ignore mechanics like Challenge Ratings traps etc. I look for story, characters, and things that would spark my players' imagination.

Usually in an undead adventure there are little opportunities to role-play since so many undead are unintelligent. This adventure avoids that. The characters are fleshed out enough to capture my attention and get me intrigued enough to plan how I will act out each one. In my opinion they need a tad more personal touches but the seed of personality is definitely there to make me want to do that.

Spoiler:
It starts out with the classic scene of zombie hordes unleashed on the unsuspecting town. The party has to stop them from eating the commoners. I absolutely love that type of zombie scene and wish it showed up more often in modules. The party then has to travel to an ancient tomb created by holy knights to imprison a great evil presence. Seems like it might fall into being a dungeon crawl but there are lots of NPC encounters and characters amply mixed throughout.

My favorite encounter is with the mage transformed into a worg. A voice calls out from behind a tree stating "Please do not attack me, my appearance may disturb you" it just sparks the imagination like no other way.

Another of my favorites is a severed undead head in a magic cage that enables the head to speak. It is a dwarf who figured out all the traps in the tomb. I think it's awesome that the party has a good chance to carry around an angry dwarf head that knows all the secrets of the dungeon but might be unwilling to help.

The main villain has an ability to be able to see and speak through all of his minions. This allows for a constant dialogue of threats, taunts between the villain and the party. I absolutely love this, I haven't seen any other adventures where you get to dialog with the main villain the entire time

:

FullStarFullStarFullStarFullStarFullStar wow. Just... wow.
Reviewer: Chris Mortika

I admit, a lot of Tim Hitchcock's writing isn't my cup of tea. (That's because I don't like threads of spinal fluid and mostly human eyeballs floating in my tea...)

But I am very pleased to recommend "Hungry are the Dead". It starts plainly enough, with a zombie attack on a village, and just ... keeps ... getting ... weirder. This is the pay-off of a series of four modules, and I found it to be a satisfying conclusion.

Why only 3 stars? Craftsmanship and balance.

There are many points in the adventure where encounters don't work right or the plot derails if the party doesn't succeed in some chancy die rolls or doesn't choose particular actions. The text is long on Lovecraftian adjectives and lurid descriptions, and light on crunch when crunch would be useful. (There are "traps" with no DC and no means to avoid or disable. Other traps trigger even if the party avoids them completely.)

Too, this module completes the "Falcon's Hollow" adventures, at least, for the DM. There's no good way for the player characters to discover how these all tie together.

And, if someone decides whether the forest is Darkmoon Vale (map) or Darkmoon Wood (text), that would be helpful.

This is a tricky module to balance. The pregenerated characters include a paladin and a cleric, and that's good, but neither of them have a Charisma above 12, and that's bad. Parties without clerics will find "Hungry are the Dead" very difficult. Parties with, say, two high-Charisma clerics will find it much easier.

The plug promises "handouts to enhance play". None that I noticed.


Product Discussion
69 posts. See all discussion for this product.

Pathfinder Module D4: Hungry Are the Dead (OGL)
Andoran Dryder (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

A 13 Cabbage Head Final avatar

Oh my, finally all will be revealed...hopefully...
Can't wait to get this in my hands, so I can finally start the Falcon Hollow series.
And the cover looks so cool!

Stewart Perkins (Pathfinder Adventure Path Subscriber),

20 Symbol Protectorate avatar

Dryder wrote:
Oh my, finally all will be revealed...hopefully...
Can't wait to get this in my hands, so I can finally start the Falcon Hollow series.
And the cover looks so cool!

I swear Falcon's Hollow must suck to live in, Doesn't Carnival of Tears happen there aswell?

Paizo Employee Vic Wertz (Technical Director),

Vic Wertz

Stewart Perkins wrote:
Dryder wrote:
Oh my, finally all will be revealed...hopefully...
Can't wait to get this in my hands, so I can finally start the Falcon Hollow series.
And the cover looks so cool!

I swear Falcon's Hollow must suck to live in, Doesn't Carnival of Tears happen there aswell?

Yes... but at least there's a carnival before... you know... the tears.

Hawk Kriegsman,

Hello All,

Does this adventure take place before or after the Carnival of Tears?

Actually what is the correct sequence of Falcon's Hollow events with all the current available adventures in the area?

Thanx!

Erik

Osirion yoda8myhead (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

R 1-Rakshasa-Opener Redo 1 avatar

Erik Walraven wrote:
Does this adventure take place before or after the Carnival of Tears?

Actually what is the correct sequence of Falcon's Hollow events with all the current available adventures in the area?


Because the adventures can take place any time, there is no set order for them. That said, running D1.5 before D1 doesn't really make sense. The best way to determine the order of events would be to look at the APL the module is designed for. In that case, you're looking at D0, D1, D1.5/E1, D4.

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