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GameMastery Module E1: Carnival of Tears (OGL)

GameMastery Module E1: Carnival of Tears (OGL)
****½ (based on 23 reviews)

Paizo Publishing, LLC

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An event-based adventure for 5th-level characters.

Falcon's Hollow has long been watched by the vile fey of Darkmoon Vale. They've lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance.

Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock that pits the players against a band of wretched fey who have infiltrated a carnival in order to unleash their anger on Falcon's Hollow. When the heroes uncover the dark secrets within, will they act in time to prevent Falcon's Hollow from becoming the carnival's final patrons?

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Note: This product is part of the Pathfinder Modules Subscription.

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See Also:


<< GameMastery Module E1: Carnival of Tears (OGL) GameMastery Module J2: Guardians of Dragonfall (OGL) >>


Product Reviews (23)

21 to 23 of 23 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: ****½ (based on 23 reviews)


*****

Someone get Nic Logue the help he needs...


...but chain him to a desk and make him write more of this for me while he is at it.

To be fair, much of the imagery here may come from Mr. Hitchcock. In any case, there were several "shudder" moments that gave me pause. This module captures dark fey perfectly...I can't wait to inflict...err, run this.

One thing I do have to say about Mr. Logue's work: the outcomes seem relentlessly bad no matter how well the players do, which could get old. Easily changed, and not worth losing a star over, but worth mentioning. Someone needs to give Nic a hug... :D (*****)



*****

Carnival of Tears


This is very creative and bloodthirsty module, which I am very much looking forward to trying out with my players as a follow on to D1 Crown of the Kobold King, when they make it back to Falcon's Hollow.

Because it is set in one location, it releases the GM to worry about the interactions more than where the players are going to next. I think it will play a little bit shorter than D1 (and D0), but I guess time will tell. EDIT: Having run it now, it has taken about 2/3 of the time of D1 Crown of the Kobold King.

A "must have" purchase imho, if you have some good roleplayers and problem solvers in your group, but warn them beforehand that it's not for the faint-hearted.



*****

Logue Does it Again


I'd been looking forward to this one since it appeared on the products list a few months ago. Not only do I absolutely adore fey - especially nasty, evil fey - but I was looking forward to the first Event-based adventure.

I read this module from start to finish and was INCREDIBLY happy with my purchase.

The half-evlen instigator of the adventure's horrible events has appropriate motivations, the events as written flow easily, and everything culminates into a scene of terror and bloodshed unlike anything you'd expect to see from a bunch of faeries!

The original monsters in this adventure are great - especially the final "boss" monster. However, there's plenty of other interaction both before and after the nightmarish slayings begin. This adventure even has a chase scene as the heroes try to catch the villain's quickling henchman.

I can't say much more without giving away the plot - but I highly recommend this adventure! Take a break from dungeon crawling and let your players explore the Carnival of Tears.


21 to 23 of 23 << first < prev | 1 | 2 | 3 | next > last >>

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