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GameMastery Module D3: The Demon Within (OGL) Print Edition
Paizo Publishing, LLC
A dungeon adventure for 11th-level characters.
For years, the knights of Mendev have held back the evil locked inside the Worldwound, a vast, demon-tainted landscape. Every few years, they anoint a new protector, a sacred guardian charged with pitting his will against the teeming hordes bent on devouring the very souls of the living. This year, something has gone horribly wrong, and now a bloodthirsty demonic army has overrun the ancient fortress, and threatens to pour into the surrounding countryside.
This adventure is set in Mendev, the site of the largest crusade in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this enduring struggle, check out the Pathfinder Chronicles Gazetteer.
Written by Stephen S. Greer and Tim Hitchcock
ISBN-13: 978-1-60125-076-6
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
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Product Reviews
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D3 is an excellent module. From a holy ceremony gone wrong, our PCs will explore the buildings surrounding Clydwell Keep to then plunge within its depths to stop a catastrophic event of unbelievable proportions.
I particularly like the "siege" aspect of the module, in the sense that PCs are racing against time, trying to reach a location of extreme importance by fighting their way "behind enemy lines", exploring the Demon-occupied areas in the process and dealing with the aftermath of their invasion.
It's really effective when run straight out of the book, and can also act as a spark, a foundation for a mini-campaign (by adding encounter areas and other things to do while the PCs make their way to the adventure's gullet to its end point), or a huge epic (with possible long term ramifications of the module's ending).
All around, the ambiance is there, the pace is sustained, the flavor ideas are great, and it's all a springboard from which many great game sessions could come alive. Recommended product. 5 stars.
Even though this is listed as a D-class adventure, it feels like so much more. Starting with a holy ceremony gone awry, the adventure starts off with a burst of excitement and doesn't drop it until the end. Racing against time, the PCs have to fight off a horde of demons before it's too late, a classic adventure style, but it is executed so well here.
As mentioned above, this is no simple dungeon-crawl, the PCs must assault a defended keep, and deal with all the tactical considerations that entails. Add to this a good variety of enemies and a good mix of hack-and-slash encounters with some good roleplaying opportunities, and you have a good mix for any player.
Steve Greer and Tim Hitchcock have outdone themselves with this adventure. What else can I say? Get it now!
I cannot wait to spring this adventure on my players. I love that the ramifications of failure are world-changing in scope, a change of pace from your run-of-the-mill adventure even at 11th level. The encounters are well-written emphasizing the gruesome and fiendish nature of the adversaries, and evoking an appropriate mood that couples with the sheer heroic-ness of the task. The new monsters and magic items are well done. Highly Recommended.
Product Discussion
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See all discussion for this product.
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So... Who's got it? Anyone have anything nice or not-so nice they want to post about it here? I've already seen one thread commenting on the succubus-on-girl action depicted in one illustration. Anything else?
As half of the writing team responsible for this diabolical look at virtue and vice, the weaknesses inherent in men, and the manipulative aspect of demons preying on weak minded mortals, I have to say that this one has had me more excited about anything I've written since Tides of Dread.
The final print (and .pdf) version is AWEsome! The editing was inspired. The artwork is top notch. Tim and I wanted to write some really gritty demonic stuff for this adventure (well, maybe Tim wanted to go a bit further than Steve with it) that hasn't really been done before. Who knows? Maybe somewhere it has been, but it felt very fresh and demonically sinister to me and I can't wait to get to run it for my own players.
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Steve Greer wrote:
So... Who's got it? Anyone have anything nice or not-so nice they want to post about it here? I've already seen one thread commenting on the succubus-on-girl action depicted in one illustration. Anything else?
As half of the writing team responsible for this diabolical look at virtue and vice, the weaknesses inherent in men, and the manipulative aspect of demons preying on weak minded mortals, I have to say that this one has had me more excited about anything I've written since Tides of Dread.
The final print (and .pdf) version is AWEsome! The editing was inspired. The artwork is top notch. Tim and I wanted to write some really gritty demonic stuff for this adventure (well, maybe Tim wanted to go a bit further than Steve with it) that hasn't really been done before. Who knows? Maybe somewhere it has been, but it felt very fresh and demonically sinister to me and I can't wait to get to run it for my own players.
I've read the PDF, and I should have my print copy in the next couple of days. I must say I really love this adventure. The idea of an order of paladins drawing on an improsoned Balor to power an artifact that contains Demon activity is a really cool idea. I loved the art in this one too, especially the picture with the Balor towering over some PC's while gripping another fellow in a pincer.
Anyway, this is definately a one shot I want to run. Well written just as everything I have read that has your name on it has been.
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Steve Greer wrote:
So... Who's got it? Anyone have anything nice or not-so nice they want to post about it here? I've already seen one thread commenting on the succubus-on-girl action depicted in one illustration. Anything else?
I for one love it. Incredible adventure aside, it's great to see other parts of Golarion fleshed out. I've currentlt got a party of 11th level adventurers running through Guardians of Dragonfall, and when they're done, I can totally see them taking this on. I'll just need to amp up the CR slightly. Can you give a little more background on St. Clydwell or Iomedae? As far as I know she hasn't been covered much in what's been previously released. Is Clydwell a demigod, or just a highly revered historical figure?
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Cool! Happy to hear a couple of you digging it. Yoda8myhead, St. Clydwell is a revered hero/champion only. Of Iomadae, I don't have any info for you. Tim and I were operating quite blindly in regards to religions other than that the people of Mendev were supposed to be survivors from the nation swallowed up by the Worldwound and they worshipped Aroden at the time. So any references we made to deities were usually with a bracketed [insert name of appropriate deity] after it, which the editors inserted Iomadae in. I know about as much as you do about that deity at this point.
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The Pathfinder Chronicles Gazetteer, which should show up in our warehouse before the end of the month, will answer all of your questions! There is a nice write-up on Mendev and the Worldwound, as well as a write-up on all of the gods.
-Lisa
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