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PZO9510

GameMastery Module W2: River into Darkness (OGL) Print Edition
Paizo Publishing, LLC

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A wilderness adventure for 4th-level characters.

A vast merchant consortium has a simple job for you—one that pays extremely well. All it asks is that you stand guard over one of its outposts for a few weeks until reinforcements arrive. The problem, of course, is that the outpost is in the middle of a vast and dangerous jungle and the natives seem intent upon putting an arrow in you at every turn. If the journey there doesn’t kill you, though, you might just learn what is worth risking your lives over.

This adventure includes all in information you need to send your heroes on a fantastic journey through the heart of the deep and mysterious jungle, including encounters with terrible monsters and hostile natives.

This adventure is set in the Mwangi Expanse, the largest jungle in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this environ, check out the Pathfinder Chronicles Gazetteer.

Written by Greg A. Vaughan

ISBN-13: 978-1-60125-075-9

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Usually ships from our warehouse in 3 to 6 business days

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


<< GameMastery Module J3: Crucible of Chaos (OGL) GameMastery Module D3: The Demon Within (OGL) >>


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.0) based on 3 reviews

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FullStarFullStarFullStarFullStarFullStar Great but with some small issues.
Reviewer: Gavin Findlay

I while not my favourite adventure released by Paizo this is a cracking wilderness adventure. There are a fair few things that could have been tweaked just a little bit to make it better. Personally I didn’t mind the whole make your own hook approach. It may not suit some DM’s but with Bloodcove being such a great city I will have no trouble getting the PC’s there.

The encounters while somewhat disparate worked for me. I can’t go into real details without spoiling anything but I felt it all hung together well, with a couple of really cool flavourful encounters. I also like the open ended nature of the final event although I think they really should have explained the options a bit more clearly.

So what are it’s issues? For one the monsters, the two new monster are both quite unimpressive. Worse neither of them is used in a particularly interesting way one is in fact just a random encounter. Also I felt Bloodcove needed more detail as it is amazing sounding city. I know it is due to the limited page count but still I think it could have done with further detailing.

All in all a real good module just unfortunately lacking in a couple of places which is the only thing that robbed it of a real classic. Still a great module that I recommend.

FullStarFullStarFullStarFullStarFullStar Excellent Ideas, somewhat lacking execution
Reviewer: TerraNova (RPG Superstar 2009 Top 32)

Let me begin by stating that the basic premises rock! The adventure takes the party by a pseudo-steamboat up a tropical river, and forces them to content with all manner of unpleasantness on the way. The "feeling" is there, and a few surprises as well.

Why only three stars, then? Because it is not a very good adventure, truth be told. The encounters are disjoined, and do not neatly flow into a single narrative. The motivation for taking the "boat trip" is not as good as i would have hoped ("do it for greed, or have the DM come up with a better reason"). Likewise, the conclusion feels disjoined, and while i like the fact that there is no overdone happy ending, the options do not quite cut it.

This module is by no means all bad - but it is not on par with some of Paizos other offerings.

FullStarFullStarFullStarFullStarFullStar Solid. Exciting. Distinct
Reviewer: tadkil

"Never get off the !@#$in' boat man!"

This episode is part Heart of Darkness and part African Queen. It summons elements of Apocalypse Now and immerses players quickly in a dark world that is its own and is clearly Paizo.

This created very memorable moments in play, and had two of my players so cranked up they could not sit down for the final three scenes.

Requires a strong narrative sense to run well, but a great tool in the hands of a veteran DM.

Bravo.


Product Discussion
54 posts. See all discussion for this product.

GameMastery Module W2: River into Darkness (OGL)
Bhoritz,

16 Rich Col Final avatar

Is there a possibility to find (or buy) the maps without the numbers and notes (and if possible at a slightly better resolution).

I play using a screen to display the tactical situation. With the maps without numbers and notes, I could directly use the maps to play upon them. I would certainly be willing to pay for them.

sykoholic,

The Scarecrow Golem Final avatar

Get a copy of the PDF. Using the Select Tool in Adobe Reader, you can Copy/Paste the maps into programs like MSPaint. Because of the layering of the PDFs, the numbers and tags aren't transported along with the image.

The only issue here is that some of the maps don't copy as one complete image. Instead, they come in pieces which you'll have to put back together.

DO NOT USE THE SNAPSHOT TOOL! Doing so will include the numbers and tags in the image.

Bhoritz,

16 Rich Col Final avatar

sykoholic wrote:
Get a copy of the PDF. Using the Select Tool in Adobe Reader, you can Copy/Paste the maps into programs like MSPaint. Because of the layering of the PDFs, the numbers and tags aren't transported along with the image.

The only issue here is that some of the maps don't copy as one complete image. Instead, they come in pieces which you'll have to put back together.

DO NOT USE THE SNAPSHOT TOOL! Doing so will include the numbers and tags in the image.


I have the PDF. And I did just snapshooted it. I had no idea that selecting would leave all the numbers and tags behind. Having the map in pieces is not aproblem, I can always put them back together.

Thank you very much.

sykoholic,

The Scarecrow Golem Final avatar

Bhoritz wrote:
Thank you very much.

Glad I could help. :)

I don't understand all the tech-talk very well but from what I can make out, the numbers and tags are not actually part of the image. They are text on a transparent layer over-layed onto the image. So... when you use the Select Tool to "Copy Image", the text overlays are ignored and only the image is copied. At least that's my understanding of it.

If you are copying pics of NPCs, you definitely want to use the SnapShot Tool. The pics have solid black backgrounds that are set to appear transparent. However, if you use the Select Tool and copy/paste the pics into programs like MSPaint or PaintShop, the black background becomes visible and can be really difficult to get rid of.

Steve Greer (Contributor),

6 -Id Portraitl avatar

When you're done discussing the how-to's of grabbing the maps out of this paddle boat adventure, who don't you go on over to the Paizo store and pick up D3: The Demon Within by your's truly and that magnificent bastard Tim Hitchcoque. More demon fighting action than you can shake a stick at and lots of BANG! for your buck. You won't regret it. Then when the adrenaline has stopped coursing through your veins and you've caught your breath, you can have a nice peaceful adventure with paddle boats, rivers, and fun loving jungle elves. >:)

PZO9510

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