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GameMastery Module D1: Crown of the Kobold King (OGL)
Paizo Publishing, LLC
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Print Edition:
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$12.99
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PDF:
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$8.99
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A dungeon adventure for 2nd-level characters.
The crown of the kobold king
will be anointed in blood.
Five children from the town of Falcon’s Hollow
have gone missing, dragged off into ruins
underneath a cursed dwarven monastery. Soon
they will be sacrificed to the crown, all to the
glory of the twisted King of the Kobolds. If they
are to be saved from this gruesome fate, brave
heroes must follow their trail to the monastery and
plumb the depths of its trap-laden and monster-infested
halls.
This dungeon adventure, compatible
with the world’s most popular fantasy
roleplaying game, includes
details on the town of Falcon’s Hollow
and the deadly dungeons underneath
a nearby ruined monastery. There are
terrible dangers waiting for your players
in the halls of the king, but they must be
overcome if the player characters are to save
the children.
This adventure can also be run as a sequel
to GameMastery Module D0: Hollow’s Last
Hope.
Written by fan-favorite author Nicolas Logue, Module D1 will be the backdrop for a huge, three-dimensional "delve" event premiering at Origins 2007.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.7)
based on
21
reviews
Sign in
to create or edit a product
review.
it's driven deep into the turf! Nick has done an excellent job with the first full adventure in the GameMastery series. Nick does a great job of giving good background and supporting info about the town and locals, as well as the resolutions without bogging down the pace. The use of sidebars is very good, as well. The kobolds are vicious, the story is solid, there are two great new monsters. Let me put it this way... spiffy ability: Belly Grease?? Tell me more...
The only major problem I see with it is that it will be sadistically pummeling to some parties. There are some carnage-inducing encounters and traps that MUST be overcome to be fully successful. A wand of cure light wounds or some similar healing bump will probably be critical. A couple bad rolls and your party is in a world of hurt with a long way to go and little time to rest. It adds to the tension, certainly, but it could go south real quick.
Bottom line: great story, really strong villains and monsters, good supporting artwork...this is an excellent buy!
Product Discussion
74
posts.
See all discussion for this product.
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Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
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Rambling Scribe wrote:
Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
Yes, but does it have 'Diamond D'?
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Rambling Scribe wrote:
Just read this today after picking it up at Origins. What an excellent adventure all round. A beautiful integration of well-designed challenges and thoughtful storytelling.
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I'll definitely tie this to D0 when I run it. Someone suggested having the kids be motivated by the heroism of the PCs in Hollow's Last Hope to set things rolling in D1. Beautiful idea that I will completely steal.
Good Job Nick!
Thanks Scribe!!! Coming from you that's high praise my man! Glad you enjoyed it! Hope it works out great for your group! Slay a man with your rapier for me Craig!
Ungoded wrote:
But does it have "Diamond D"?
Diamond D, while choice, does not make an appearance in D1. Though he could be coming to a Shadowrun gaming table near you in the future!!! :-)
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I just recieved my physical copy of D1, and may i just say that the quality is excellent. I had already perused through my pdf file of it, and thoroughly enjoyed the adventure, having it actually in my hands has made it so much more appealing. It almost made me want to throw away my printer.
Applause and congratulations to you Nicholas Logue for a great adventure, and thanks to Paizo for an excellent product.
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Rambling Scribe wrote:
I am particularly happy with the flavour of the unique magic items throughout. Lots of stuff that is so much cooler than a +1 sword.
I bought the adventure the other day at a FLGS, and while I really liked the flavorful magic items, they seemed a bit overpowered/expensive (even with their drawbacks) for an adventure that takes a characters from 2nd to 4-5th level.
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