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GameMastery Module D2: Seven Swords of Sin (OGL) Print Edition
Paizo Publishing, LLC
A dungeon adventure for 7th-level characters.
Long hidden away in remote vaults and guarded by powerful wards, the ancient Seven Swords of Sin have been stolen and brought together again for a terrible cause.
Seven Swords of Sin is a lethal adventure that pits players against a vile enchantress, Tirana, in a trap-laden and monster-guarded dungeon. Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.
Seven Swords of Sin will be released at Gen Con Indy 2007 and will be the featured adventure in the first Gen Con Paizo Publishing "delve" event. Seven Swords of Sin's plot was written by James Sutter but its rooms were written via an internal Paizo Publishing "Deadliest Room Contest" in which many of the Paizo staff collaborated to make the most viscerally pleasing dungeon possible.
If you want to give your players a challenge, run them through the bloodiest, most heinous rooms the Paizo Publishing employees could think of.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
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Product Reviews
Average product rating:
   
(3.3)
based on
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This is an adventure with excellent ideas. The backdrop is very creative, offering an interesting vision of a city with concepts new to me. The dungeon delve starts out somewhat mundane, but then the interesting use of science fantasy elements sends this adventure to imaginative heights. Very enjoyable!
The artwork, layout and overall production values are as good as in the other modules, but the content shows its origin as a design contest of sorts. Traps and encounters with partially strange or even illogical connections, and an overall adventure that sells the cool ideas for the setting short. The presentation of the "seven swords" was somewhat disappointing to me. Some very good ideas, but too little is made from them. I would have expected more from this, especially after the good D1 and W1.
Stefan
After D0 and D1, I was looking forward to D2. The title hinted at cursed swords and a fight with a deadly magic user. What I got was a module that was built around a collection of dangerous trap rooms that have little rhyme or reason. The basic premise for the module, the swords, is great, the lead-in and early set-up is also very good and sets the mood for what could be a great module. Once I got to the main location, I found myself skimming through the room descriptions. The whole location is trap, over the top trap, trap. The module fortunately ends well with the final encounter, two interesting monsters, and two magic items. This module could have been much better if the traps were cut in half or by two thirds and the encounters tied more to the seven deadly sins. Unfortunately, even with the quality of the art, the opening and the new material at the end, this module only works it way up to 3 stars.
Kane
I love this product. The layout and fonts are near-ideal; the artwork is bold without being silly; the cartography is top-notch; the game content is everything that Paizo has come to stand for. The fact that I can get combined shipping with Pathfinder is even cooler. If anything, I'm even happier with this than with Pathfinder.
Product Discussion
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As a DM who takes perverse glee from killing his players (though it doesn't happen nearly often enough - darn you, clever players), I am very excited about this adventure! Just looking at those pictures from Gen Con of the dungeon maps covered in red dots of death made me froth at the mouth... figuratively, of course :)
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Where are those pics at Evil?
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Thaedras wrote:
Where are those pics at Evil?
On the Paizo blog. There is a picture of the dugeon with red dots for where PCs died and a score card for the author of the room and how many died in that room. I did not play the delve but it appeared to be fun, as I watched a bit of it several times.
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Got the pdf. Just want to commend the artists involved. All of the art in the magazine (maps included) are superb.
The TPK I played at gencon was pretty fun, too.
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Just opened the .pdf as well, and wow, BEAUTIFUL stuff. Have only skimmed the contents, but the art is gorgeous, and the actual contents look pretty devious.
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