Pathfinder Player Companion: Adventurer's Armory (PFRPG) (based on
13
reviews)
Paizo Publishing, LLC
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Hundreds of New Items!
Whether your character’s in the market for an exotic weapon, a new pet, or an unusual alchemical item to help in exploring old tombs, this book has it covered. Adventurer’s Armory is the go-to sourcebook for supplementing your character’s gear; all of the items are nonmagical and most of them are priced low enough that even 1st-level heroes can afford them!
Customize your equipment for any given adventure with the following:
New weapons and armor!
New alchemical items
Skill aids and class-specific items!
New poisons and black-market goods!
Travelers’ comforts, such as cooking supplies and tents!
Adventurer favorites, like bladed boots and spring-loaded wrist sheaths!
New uses, rules, and tricks for mundane gear!
Divine items that react to channeled energy!
Power components for spells!
New traits!
An alchemist cohort to keep you supplied in the field!
This player-friendly Pathfinder Companion works best with the Pathfinder Roleplaying Game Core Rulebook or the 3.5 version of the world’s oldest fantasy roleplaying game. Although suitable for play in any fantasy world, it is optimized for the Pathfinder Chronicles campaign setting.
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-222-7
Errata for the first printing of the Adventurer's Armory is available as a free download (3.4 MB zip/PDF). Updated Thursday, July 21, 2011
While the book has lots of nice idea for equipment, its got some serious strikes against it.
1. Errata in a book of equipment is a killer. Its not as big a problem when its some side issue, but the whole point of a book like this is stats, and there were too many mistakes on that front.
2. Format. This follows the standard format of Player's Companion books, which is odd for a book like this and causes you to have pages on an alchemist NPC that I really don't care that much about.
3. Some of the best stuff in here ends up in the Advanced Player's Guide as well. You may want to check and see if that stuff you really just have to have is reprinted there before picking this up.
I am currently setting up for a non-magic game and this book is just what I need to spice up the items my PCs can acquire and make the world as fantastic as a magic one without being one itself.
I really enjoy the Pathfinder books. Great pictures, good quality paper, easy to read. There were a lot of really cool ideas in it.
Being a type A personality I was very disappointed with the Armoury's incompleteness... it looked like there was a rush to make a buck(this is very WOTC). Please proofread your books before sending them to the printer. I hate random pieces of errata sticking out of my books (which I treasure). :)
I love buying your products, but I will not spend extra funds on reprints. Do we send them in for the "free" revision printing
These are some of the issues I had with this product:
1 A one pound Butterfly Knife is listed as a one handed melee weapon, not a light melee weapon (this makes it more cumbersome to use).
2. The following items have listings on the charts, but no descriptions: Dogslicer, War Razor, Earthbreaker, Ogre Hook, Falcata, Kopesh, Temple Sword, Urumi, Bladed Scarf, Shoanti bola, Stoneplate Armor.
3. Several items have the opposite problem from #2 above. The following items are described, but not listed on the equipment charts: Armored Kilt, Pata, Thistle Arrow, Thorn Bow, Combat Scabbard (unsharpened).
4. Several items could have used more information, because the text given is inadequate to describe the item, or how it is used. For Example: The Sawtooth Sabre and Tent (how many people per tent size?)
5. The Garrotte is WEAK and unrealistic.
6. The Persona section is wasted space.
7. The Travelling Spellbook is listed in the "Special Substances and Items" descriptions, but is listed in the "Adventuring Gear" list.
8. The Equipment Trick feat lists the following items: boots, cloak, rope, shield, and Heavy Blade Scabbard, yet only the Heavy Blade Scabbard and Shield are described.
9. A few items are listed out of alphabetical order. For example: The Prohecies of Kalistrade before Printing Press, and Riding Dog before Combat Trained Dog in the descriptions.
10. A few of the descriptions are confusing, and seem to contradict themselves.
First of all, i have to say I'm a little bit disappointed.
Maybe I expecting to much from this book. As I read the description, I thought about a book like the SR 3.01d supplement books or "Kaiser Retos Waffenkammer" from the black Eye.
It even contains some items which are already in the Core Rule Book (e.g. Riding Dog).
The printing quality is great.
There are two intresting arcticles in this book, from my point of view, the one about holy items and the onw about psell components.
My suggestion for a re-print: remove some of the "mundane item" drscriptions (mainly the obvious) and extent this both parts.
Mainly such content should be placed in free expansions (download) to the Core Rule book (or other book).
After reading previous reviews, I must admit I was not holding this book with high expectation. I was pleased to see that my misgivings were a mistake.
This book is not a "power-players" appendix to add more powerful array of equipment to maximise damage. Rather this book rounds out existing items, enhances mundane items (I LOVE the masterwork backpack - sue me I am an encumberance nazi) and updates some OGL items.
It also includes new items, uses of items, tricks, traits and feats. As the title suggests it is all about supporting adventurer's no matter what the class. I give this item 4.5 out 5 and suggest it to players and GMs who like details around their equipment.
The first 20 pages of this book are mundane equipment, weapons and armor, a lot of which is fairly useful esp for low level parties. Players into clever roleplaying can find a lot of fun here: false-bottomed cups, skeleton keys, marbles, sneezing powder, tethers for your weapons etc. This section reminds me of Aurora's Whole Realms Catalog from 2nd ed. Then there are 2 pages with 2 feats centered on your scabbard or shield, each of which allows you to use multiple tricks if you have certain requisite skill ranks. The next 2 pages are mundane religious items that a cleric can use as a focus for channeling energy, which can grant some minor bonuses. The next 2 pages have rules for using alchemical items to supplement the material components of certain spells - I quite liked these rules. For example, you can use a tanglefoot bag to boost your black tentacles spell. The next 2 pages are descriptions of some NPCs; I would've preferred more of the alchemical substances. The final 2 pages are a couple feats and some equipment relating to social interactions, like disguise stuff. The whole book is full color of course. The inside front & back covers is a weapons chart. Overall, I really like it.
There are several VERY good ideas in this book. Unfortunately, there clearly wasn't enough room to expand on the good ones. They bring in some interesting new ideas (equipment traits and tricks) and a handful of really nifty new mundane items.
My major complaint with this book, and the reason I'm only rating it 3 stars is the weapons. I've read the developers reasoning on why they take such a homogenous view on weapon design, but I can't help but feel like they missed a major opportunity to make some really interesting weapon changes. What I got was longsword bottom line...anything better requires a feat to use. Do you really want to spend the feat to wield a longsword that you can trip with? Or one with a slightly better crit range? Its hard enough to find a good reason to spend a feat on an exotic weapon.
Overall, a good book, a decent effort. I won't gripe about grammar or errors (who cares, really?) but I do care about the content. A passable book, but do yourself and your group a favor... look for a really good splat book on gear, or better yet, write some for yourselves.