Pathfinder Companion: Osirion, Land of Pharaohs (OGL) (based on
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Paizo Publishing, LLC
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The race is on to discover the lost treasures of ancient Osirion, seat of the Pharaohs of antiquity. Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this once mighty kingdom. Pathfinder Companion: Osirion, Land of Pharaohs provides a comprehensive overview of Osirion from its star-crossed ancient history, to its treacherous modern politics. A complete gazetteer of the nation’s teeming, monument-laden capital of Sothis provides a great resource for player characters from—and for Game Masters running campaigns set in—the pulp-inspired nation of Osirion.
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide Game Masters with new sources for campaign intrigue that can be shared with players.
Este livro não vale a pena para jogadores. Mesmo jogadores interessados na cultura Osiriana tem melhor sorte em outros livros, a informação aqui é realmente muito densa e voltada para mestres. O conteúdo de regra apesar de ter seus pontos interessantes, já foi atualizado em outras fontes. Já para mestres interessados em campanhas se passando em um cenário egípcio, esse livro é uma grande fonte de idéias e conteúdo. A informação não esta muito bem organizada, mas até que uma nova versão desse livro seja lançada, é o único que nós temos.
I bought this looking for Osirion-themed hooks. Unfortunately, almost all the book is only half-hooks. A location will be half-described, along the line of:
"There is this very interesting mountain with [unusual geographic features]. What's going on at this mountain? It's a MYSTERY!"
Why do I have to pay $10 for a book to tell me "something interesting is happening here, but you'll have to make it up yourself." Making things up myself is fun, but I can do that for free. When I buy a book like this, I'm looking for cool story ideas, not [[insert cool story idea here]].
The other function of a setting book, local flavor, is also rather weak. My friend bought the Qadira book and I was struck by how much better that book described local people, city life, cultural beliefs, etc. This Osirion book just isn't that big an aid in designing interesting NPC interactions.
I picked this up because my main Pathfinder Society character is Osirion. I was more hunting for the details of Osirion culture, day-to-day life, sayings, etc., than game elements.
This is a beautiful book, easily living up to Paizo's high standards. It is also a good value at $10.00. The historical and geographical information is well presented and interesting.
Unfortunately, I did not find much of what I was looking for: Information on culture, the day-to-day life of an Osirion, etc. Depending on your expectations, you may find this book more to your liking than I did. (***--)
The book includes a nice overview of the Land of Pharaohs.
The PROS:
*Great map of Osirion
*Each area or location it covers has a great plot hook that you could build a session or even a whole campaign around.
*Adds great flavor to the Pathfinder world
*I enjoyed the necromancy spells in the book
*Great details on Khemet III and his two otherworldly servants.
The CONS:
*3 new gods without domains attached to them, booo!
*Some of the areas on the map aren't covered, but honestly Osirion needs a bigger book to flesh out everything in it
*No map of Sothis :(
*With a nation this ancient you would think adding a time line would be helpful
This is a great to give out to players of Osirion characters to get feel of the nation and plenty of awesome plot hooks for the GM to make this worth 4 stars despite it's shortcomings.
Favorite Part: Alashra, a Were-Hyena Cleric of Lamashtu, who is a respectable merchant in the Shai-Nefer and leads the Gnolls in ambushing caravans(even her own as to not rouse suspicion).
Owning several of the companion supplements, Osirion is easily one of the best ones so far - the areas that are covered are evocative, imaginative, and interesting. A variety of additional areas on the map are left to the reader's imagination, thus providing a GM the opportunity to add his or her own influences on this interesting setting.
Look below at the other reviews. "One of these things is not like the others."
This book is truly one of the best resources in the line. Granted, it came out before some of the newer stuff where they have really defined what makes the line a good one. But, it contains plenty of goodies to make any normal gamer more than happy enough. The writeup on the Ruby Prince is marvelous, the rich background material and a slew of enumerated sites make for great PC histories, and my absolute favorite part - the Living Monolith prestige class. It has at its heart the core mythology behind this psuedo-mythical-Egyptian setting. It is precisely the reason that I love the writers and editors at Paizo ... they never fail to deliver.
If you have overly high, unreasonable expections of a product, and insist that it should be something that it was never designed to be, you might not be happy (see the review below with one star). But, if you're pleased with a book that expands the world, provides interesting NPCs, plenty of crunch, and a plethora of fluff ... then you'll be perfectly happy with this great book.
I love this book, and not just for the hidden temple of Lamashtu swarming with gnolls. It's a great quick take on the Golarion version of Egypt, filled with cursed tombs, shady foreign adventurers, touchy mummies angry over having their 5000-year nap disturbed, and everything else that a book like this needs.
My sole problem is that it could have been twice as long and covered even more, but this is a great piece of work.
Thus far I've been impressed with this line- and the Osirion book continues it. It is nice to see a nation detailed out a bit, at least enough to inspire a campaign. I wasn't expecting much, considering the 10 dollar (or 7 dollar, if all you want is a PDF) price. For that amount, I expected not much.
But I'm impressed. A prestige class as well as feats, along with a gist of the region. This is nice buy for anyone who plans to run a game focused on Osirion or has a character from there. It builds off nicely what was started in the Campaign Setting.
The guide to Osirion is well written, has cool illustrations, and lots of ideas for adventures. However, there were a few key things I wanted to see, that never materialized. First and foremost, I would have really liked a map of Sothis, Osirion's capital city. You get a writeup of the place after all, so the lack of a city map seems to be a sore oversight. Another problem I had, was the inclusion of three Osirion-specific deities... except their alignments, favored weapons, and domains are not listed. Again, this is a real problem for me; why invent new deities without giving any concrete information on them? My final gripe is the lack of info on the elemental spirits of Osirion. They are alluded to several times, yet very little of substance is said about them. The genies and elementals appear to play a vital role in this land, yet we are told next to nothing about them.
The bad stuff aside, I did really enjoy this product's offerings. You get a list of several neat locales, with all the spinxes, lost and forbidden pyramids, and evil mummy kings that you can handle. There's also some great, distinctly Egyptian-flavored necromancy spells (seal your enemy in canopic jars? Yes please!), a prestige class to scare the crud out of any would-be tomb robbers, and a great write-up of Osirion's ruler. There's a section of new feats, but none of these impressed me.
All in all, I'm glad to have this sourcebook, but wish there was a bit more in the way of vital info and a few less adventure locations.
*EDIT: I decided to give this 4 stars instead of 3. I forgot that this book was meant primarily for players, rather than DMs, and was looking looking at it from the wrong perspective. For player's, it's great.
I really like ancient Egypt and Paizo's Osirion is by far my favorite country in their campaign setting.
I loved this product, and I really feel that it's far better than the single star review below reflects. The guide gives a brief gazetteer entry for many of the cities and locales in Osirion, perfect for any edition. The art is absolutely gorgeous. The historical sections will make you drool, the new spells and items are awesome, the description of Sothis really brings the capital to life, and the new prestige class the Living Monolith makes me want to play one ASAP.