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Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL)
 
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Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL)
****½ (based on 5 reviews)

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The home of the gods. The essence of matter. The realm of demons. The birthplace of souls, and the cities of Hell. All these things and more await in the planes beyond Golarion. Brave mortals leave the cradle of their homeworld and cross the misty ethereal sea or the silver void to discover strange dimensions—some hauntingly familiar, others inherently deadly, and many alien beyond imagining.

Bargain with djinn over land rights ceded to the mephit king while fighting off roving patrols of the queen of the fire elementals. Sign treaties with the umbral dragons of Shadow Absalom. Join the archon armies on a sortie into the Abyss, or assist a cadre of devils guarding the winding river of souls through the Astral Plane. Invade your enemy’s dream realm, study your own past, or negotiate with a cannibalistic sentient demiplane.

This 64-page book describes all of the major planes of the Inner and Outer Spheres, as well as numerous demiplanes and lesser-known dimensions. It also provides maps of the nine planes of the Outer Sphere, and unleashes five new monsters unique to Golarion’s cosmology—soul-eating astradaemons, law-forging axiomites, trickster-fey that lurk in light, quasi-noble keketar proteans, and fox-bard vulpinal agathions.

Looking for more planar adventure? Check out Pathfinder Module J5: Beyond the Vault of Souls, where the heroes must retrieve stolen soul-gems to prevent the sudden destruction of the multiverse!

By Todd Stewart

ISBN-13: 978-1-60125-167-1

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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See Also:


<< Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL) Pathfinder Chronicles: Dungeon Denizens Revisited (OGL) >>


Product Reviews (5)

Average product rating: ****½ (based on 5 reviews)


*****

a great planar book


An excellent take on the planes, typical pathfinder twist, familiar yet still wonderfully detailed.

Overall, it packs a ton of flavor and detail into a short supplement.

Some of the artwork is breathtaking.



*****

Great Planar Handbook


Todd Stewart proves why he is the Khan of All Things Planar. This is a fantastic book filled with a nice overview of each of the Golarion planes.

Better yet, the cosmology is flexible enough to use with other settings. In fact, I would likely use this cosmology in place of the traditional Great Wheel, no matter what world I am using. There is more than enough room for gods and powers from other setting. But that doesn't mean all of my Planescape material is useless. Most will fit easily in the Golarion Spheres. Much of the fantastic 3rd party planar material can also find a home in this cosmology.

The book is mostly crunch free so it would work well in other game systems. What little crunch there is would act as good inspiration on how to convert some of the new planar beasties to your system of choice.

Just remember, this is an overview product and doesn't go into great depth for any one plane. But the information provided is more than sufficient to span ideas. And, as stated, other planar material will fit easily into the tapestry that Shemeska has provided for us.

Good stuff all around.



****( )

Buy if you like Planar Gaming


Summary: Indispensible for a planar campaign, best focused on the Inner Planes, or on Axis. Equivalent in usefulness to the "Player's Guide" versions of 2e Planescape books.

Details:

Allusions to medieval religion and cosmology sprinkled throughout make excellent ways to tie in real-world mythologies. A favorite moment of mine was Melek Taus as a missing Archangel of the Heptad. Dante makes numerous appearances. The production values are good; the text is searchable, the pdf renders well, and the artwork is excellent.

The book lacks "current events" descriptions, so GMs will need their own plots (or try module J5!). There are planar mysteries and tensions, described plainly, but of long standing; no current upheavals. An interesting exception is a half page on the contested control of Aroden's domain near Axis. There is no Sigil; if a GM would like a Sigil-surrogate and a handy adventure series, Axis (or Shadow Absalom) could do well.

Many people and things come from "elsewhere," and seem to know but remain silent on where, a trick used a bit often for me -- but this permits uncertainty on the nature of gods. Some gods may be dependent on belief, but some seem to predate mortals and envision existence after them. (The Axiomite Godmind is neat!) Their conflicts seem purposeful rather than self-aggrandizing. This I like very much.

One thing seriously bugged me. "Atheists" from Golarion are apparently so foul that regardless of alignment Pharasma sentences them to be buried in crypts after death: they are "self-damned," "poisoned,” without hope of rebirth and occasionally fed to Groetus, daemon-like. Why? What corruption in atheism is so pernicious that it would survive reincarnation?

While I would like an answer to that, I don't want to end on that note. As a GM, I will retcon it out, as I did when the sentiment appeared in Guide to Hell. Overall, I liked the book. It has inspired gaming ideas already, which is the primary reason I buy any RPG setting material.



*****

An excellent planar sourcebook.


First of all, I'm a sucker for all things planar. From the first MotP through Planescape to Beyond Countless Doorways, been there done that.

So naturally I was quite looking forward to the Pathfinder book of planes. I jumped when the word was out that Todd "Shemeska" Stewart will be the author - I was following Todd's work on Planewalker website, and he struck me as particularly imaginative and interesting writer.

The hopes were high, but did the book deliver ? I am pleased to say YES ! The Great Beyond offers a vivid description of Pathfinder cosmology, complete with writeup on all major inner and outer planes.

Todd was faced with a real challenge - how to write something similar yet different from the good old Great Wheel D&D cosmology ? There is much Planescape nostalgia among the 3ed fans, and one of the major criticisms aimed at 4ed was the case of uprooting the entire D&D cosmology and turning it pretty much upside down. Over the years, the Great Wheel picked up tons of legacy material.

Todd manages to handle it elegantly, conjuring a streamlined version of the Great Wheel, which still can be easily expanded with pre-Pathfinder sources. The classic planes such as the Abyss, Hell, Limbo are all here (however the much beloved Mechanus and it's Modrons had to go, curse you WotC IP !). Excellent new replacements have been created to replace modrons, slaadi and yugoloths.

Yes, it's a bit on short side. And leaves you wanting more. Here's to hoping that Paizo expands the cosmology in further books, but for now, The Great Beyond is an excellent starting point. Good job !



****( )

A very nice overview of the Golarion planes. It does give a short and evocative description of each plane and unique areas. The only reason I'm not giving this product a full 5 is that I wish they had devoted a few more pages to specific planes. Hopefully we'll see follow ups. Most planes are very familiar, although Maelstrom, Abaddon, and Axis have their own uniquely Paizo feel. Here's my vote for more Golarion planar fun, perhaps a few more books, each one spotlighting 2 to 3 planes.


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