Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color 64-page overview that is both fun to read and fun to use at the gaming table.
Designed for use with the Pathfinder Chronicles campaign setting but easily portable to any fantasy campaign, Classic Monsters Revisited is a resource gamers can turn to again and again.
This product really does what it says it will, taking old, classic monsters and re-envisioning them, but doing so in such a way that the old feels new again, and at the same time isn't so extreme that the creatures within are no longer recognizable. However, and more importantly, it also makes the creatures interesting. I had never considered troll mating and child-rearing instincts before, I'd never given any thought to the finer points of orcish history, and I'd certainly never had in interest in using gnolls at all before I read this product. I now almost feel sympathetic towards trolls, can drop orcish imperial ruins (yes, really!) into games, and know exactly how and why I'd want to use gnolls in my game. I had similar feelings about all the creatures in here. One quick note: this is an exceedingly fluffy book. Aside from monster stat blocks and a few feats, there are almost no rules in here at all.
My only complaint is no complaint at all: I want more!
throughly enjoyed this......it's about time some of the "older" monsters were looked at in a new light....especially liked the kobold and the ogre chapters
This collection of classical nasties for RPGs is done in the style of the ecologies stuff from the old Dragon Magazine, and is an excellent resource for any setting and DM... ehrm, excuse me, GM.
While written with some references to the Pathfinder setting, the material presented here is quite easily adapted to any homebrew, and each 6-pages chapter is chock full of inspirational bits that can spur adventures or campaign or just an interesting encounter.
Whether you're a novice GM looking for some in depht info or an experienced one who can no longer see the monster for the stat-block, this one is for you.
Quality not quantity would be a good description for this book. Unlike the other companies big monster books this one only describes ten monsters. Those ten however have 5-6 pages to describe a good portion of fluff and crunch. They even manage to put in stats and/or fluff of variant versions of the monsters. The story fluff of the Koblaks is one of the creepier ones I have read in awhile. Another creepy section describes what Ogres do for "fun". I can not wait to use this book with our RotRL campaign and beyond.
Let's hope that all of the future Paizo products have this much quality in them. Good job guys and girls at the big P.
I love this book. I received it and had to set it aside for a day or two while real life calmed down, but once I started reading it, I couldn't stop! Classic monsters are revisited and bells and whistles were added to each one to make them almost new. Each classic monster was not changed at all as far as game mechanics are concerned, but how they behave, their motivations, and their ideas on how they "fit" into the world were changed.
It made me want to create a kobold & lizard man adventure right then and there.
My only complaint, and its a itsy-bitsy small one, is that the info on goblins and ogres were repeated from the Pathfinder modules, so I already had those most of those entries.
I don't know about you, but I'm tired of starting off at low level and facing Kobolds and goblins and orcs again. Same chunks of XP, different day. Enter Classic Monsters Revisited. There is very little crunch in this book. It is a book for any DM that wants to make their old standbys fresh and new to even the most seasoned gamer. Use a bugbear as night stalker with a necklace of ears. Or a kobold as a spy. No matter what, this book is excellent if you want new from the old. And the goblin song is reprinted here as well (with the 9th verse).