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Pathfinder Adventure Path #20:

Pathfinder Adventure Path #20: "House of the Beast" (Legacy of Fire 2 of 6) (OGL)
****½ (based on 3 reviews)

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Chapter 2: "House of the Beast"
by Tim Hitchcock

For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins’ depths that even the merciless Carrion King fears to claim?

    This volume of Pathfinder includes:
  • “House of the Beast,” an adventure for 5th-level characters, by Tim Hitchcock
  • A gazetteer of the Pale Mountain region, a savage land of unconquerable mountains, mythical beasts, and ageless treasures, by Steve Kenson
  • The word of Sarenrae, goddess of the sun, redemption, and healing, along with details on her beneficent followers, by Sean K Reynolds
  • Accused of murder, Channa Ti races to reveal a killer in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Five new monsters by Adam Daigle, Tim Hitchcock, Robert McCreary, and Sean K Reynolds

For characters of 5th to 7th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-160-2

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9020


See Also:


<< Pathfinder Adventure Path #19: "Howl of the Carrion King" (Legacy of Fire 1 of 6) (OGL) Pathfinder Adventure Path #21: "The Jackal's Price" (Legacy of Fire 3 of 6) (OGL) >>


Product Reviews (3)

Average product rating: ****½ (based on 3 reviews)


****( )

Portuguese Br


Como um todo House of the Beast vale muito a pena, a dungeon é competente, aos artigos são bastante uteis, e os monstros novos todos são excelentes. A trama da aventura poderia ter sido melhor trabalhada para não destoar da forma como os gnolls foram mostrados em Howl of the Carrion King mas ainda assim pode ser usada tranquilamente. Novamente é uma daquelas edições que podem ser compradas mesmo por quem não acompanha a adventure path pois é útil para todos. Parabéns ao autor.



*****

Excellent Dungeon Crawl


Any good dungeon crawl I think should leave the PCs with a sense of accomplishment and a thank goodness it is over. This AP would serve as a great dungeon crawl even if not running the whole Adventure Path. The numerous ways inside the heart of this dungeon provide numerous avenues and even leaves the GM with anticipation as to the path the PCs will take. It is well done, with multiple factions. No major complaints from my players after finishing this one, and only one minor one. Groups without the right language abilities may be stumped. But a GM can keep it moving.



*****

An excellent combination, indeed.


This is a great volume that should not be forgotten in shadow of the big predecessor PF#19. First, Tim Hitchcock’s “House of the Beast”, 2nd of 6 adventures of LoF Adventure Path, is an excellent Dungeon Crawl! It retains a feeling of Good Old Day’s Crawl which intrigues us with mysteries and weirdness while being a nowadays Crawl which rewards logical and intelligent thinking and good role playing on Player’s side. One might be surprised at lack of a journey part between PC’s home town and the main dungeon, but it is cleverly covered by this volume’s support articles, “In the Shadow of Pale Mountain”, and by good Set Piece, “Coils of Flame”. It seems that the relation between LoF Adventure Path and its Set Pieces has much evolved compared with that of Second Darkness Adventure Path. Bestiary provides GMs a wide range of monsters which can be used in conjunction with “House”, or independently. Sarenrae’s article is splendidly done by Sean K. Raynolds, and lastly but in no way the least, Elaine Cunningham’s Pathfinder Journal invites us to a new stage of Channa Ti’s story. All in all, I think this is one of the best volumes of Pathfinder to be memorized as a milestone in this last age of D&D 3.5.


Messageboards

Legacy of Fire Audio Files, by Lord Pel

Player wants to build a trade empire, need some advice. potential ROTRL spoilers, beware., by Movin

Weekly Player Character Development (Ideas Welcome!!), by rat_ bastard

Players surrender .. and now?, by Ishpumalibu

The Hungry Storm (GM Reference), by Gluttony

To Be or Not To Be, by W E Ray

Does Paizo actually PLAY their adventure paths?, by Olaf the Stout

Carrion Crown Obituaries, by Legend Forge

Westcrown Sewer Generating Program, by Dustin Close

Racing to Ruin (GM Reference), by admiral.ironbombs

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