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Pathfinder #14—Second Darkness Chapter 2:

Pathfinder #14—Second Darkness Chapter 2: "Children of the Void" (OGL)
***** (based on 5 reviews)

Paizo Publishing, LLC

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Chapter 2: "Children of the Void"
by Mike McArtor

The Sky is Falling!

A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?

    This volume of Pathfinder includes:
  • “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor
  • An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system, by James L. Sutter
  • Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds
  • Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the Pathfinder’s Journal, by Amber Scott
  • Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona

For characters of 4th to 6th level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-127-5

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9014


See Also:


<< Pathfinder #13—Second Darkness Chapter 1: "Shadow in the Sky" (OGL) Pathfinder #15—Second Darkness Chapter 3: "The Armageddon Echo" (OGL) >>


Product Reviews (5)

Average product rating: ***** (based on 5 reviews)


****( )

Portuguese - Br


Para mim é a grande jóia de Second Darkness. A aventura é muito boa. Os artigos são ótimos e falam sobre facetas do cenário que não aparecem em nenhum outro lugar. O artigo sobre o deus é sobre um dos meus deuses favorito do cenário. Até o conto serve para ilustrar bem o mundo subterrâneo de Golarion. Realmente vale a pena para qualquer fã comprar, mesmo que jogue apenas Pathfinder RPG como uma dás mais clássicas das edições. E aqueles que não gostam de elementos de ficção cientifica na fantasia, dêem uma chance, esses elementos fizeram tanto sucesso que ganharão um livro próprio em 2012 chamado Distant Worlds e muitos fãs querem até um cenário próprio.



*****

Mixing the Drow, Lovecraft, and the Gold Rush...Purely Awesome.


The second in the Second Darkness Adventure Path, this may be the first time your players actually come face to face with the Drow of Golarion. Check out my full review Children of the Void



*****

Pure Godlike Awsomnes


What can i say?

I absolutely Love blue tentacled aliens especially these ones cause i cant think of any others!
Yet again a very good Adventure i cant realy think of any faults with it the only thing i can think of is that my pc's wanted to go straight away to the island they even sabotaged all the other ships but it still worked out fine... so absolutely awesome for people who like aliens zombies Jurassic park and Indiana Jones IE EVERYONE!



*****

Holy Cow...


#13 was my first AP, I expected this to be similar... this module greatly exceeded my expectations. It's not that 13 was bad, it was quite good, but #14 is pure RPG awesomeness.

I'm going to try and keep spoiler free here:
The main adventure is excellent, there are plenty of straight-forward encounters, some nice role play options and right smack in the middle is an awesome Indiana Jones style action cut-piece which blew me away. I don't want to say more but it is awesome.

There is a section on the planets which by Sutter which is quite good, and the bestiary has some great new stuff as well. I am also a big fan of the Cayden Cailean based PrC.

This is awesome as part of the AP or would make a very good stand alone module for running your 4-7th level players through.



*****

Better than Jerrsic Park...


stuck on an islend until trasport arrives, nevigating between grops of desoarte survivors, fighting off alien creatures and powerfull zombies... can it get any better?
this adventure is awsome, action packed and set in a cool place.


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