Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) (based on
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Paizo Publishing, LLC
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Chapter 1: "Burnt Offerings"
by James Jacobs
The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.
In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.
This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.
For characters of 1st to 3rd level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
ISBN-13: 978-1-60125-035-3
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Beautiful production values, even at the cover price of $20 has a lot more to offer than WOTC adventures, both in terms of page count and content quality. The adventure itself features memorable villains, neat locations, and a cool twist on an old monster. Sandpoint is a gem of a "home base" town.
A few minor problems: One page was designed with a nigh-unreadable font, but luckily it seems to be an isolated incident. There are also a few stat block errors, but they are for the most part obvious, and certainly not excessive.
If you are a 3.5 DM (sorry: GM ;-)), you are crazy not to subscribe to this. Watermarked PDFs for subscribers are the icing on the cake. Bravo! (*****)
I won't go into excessive detail (as others have said most of what I'd say anyway), but this product definitely lived up to my expectations. The production values are fantastic, and the book is chock full of not just content, but great ideas that can be built upon for furture stories/campaigns. Absolutely fantastic- way to go, Paizo.
This is amazing. High quality paper, high quality adventures, SIX new monsters, and designer comments. Paizo has outdone themselves, and I eagerly await the next issue. If you are a GM, you should buy this. Totally worth it.
I just received my copy in the mail today and I was stunned at the quality of this book. Beautiful artwork & layout, high quality maps and enough background info to give a savvy DM all the answers to player's questions. It makes me want to stop my current campaign and start a new one set in Golarion. <sigh>
To comment about the price. $19.99 doesn't seem that excessive when I consider the discount for subscribing, that there's a $13.99 pdf alternative, and that the list price for a typical hardbound WotC book runs about $30 - $35. The book is the absolute best quality I have ever experienced for a softcover. For a complete, campaign setting and story arc, this book delivers excitement, creativity, and fun.
The first part of the Rise of the Runelords has more than lived up to its hype. The book gives its locations a rich and detailed background. It gives the NPC's distinct personalities and motivations, and provides tons of opportunities for side quests and adventures.
This is the farthest thing available from orc-in-a-10-foot-room-with-a-chest that I've ever seen in a published adventure. The re-imagining of D&D staples is nothing short of brilliant. I haven't run it yet (that comes in a couple of weeks) but it looks like it's going to be great fun. I'm thrilled to be able to watch this world unfold along with Paizo.
I've just gotten done reading ALL of the PDFs and all I've got to say is that I am extremely impressed with the amount of detail and thought Paizo has put into Pathfinder. I love how Sandpoint and its populace has been miticulously detailed. Aswell as the background information and foreshadowing of ancient ruins across the land itself. The layout itself is expertly done and easy to follow. The stat blocks help GMs manage the enemies easily, which should provide for a quicker prep and setup then normal as it all flows together quite well. The reimaging of the goblins and usage of OGL content to bring new life into the game aswell as seperate it from other campaign worlds to make it special and exciting.
To say that I'm impressed would be an understatement. This opening module is exceptionally strong in all aspects I consider important key elements to any campaign. Engaging Plot, Detailed Background, Wonderful Art, Flowing setup, New Imaginative ways to use tried and true mechanics and monsters, Exceptional Quality, and most importantly I know that my players will LOVE playing it.