Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) (based on
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Paizo Publishing, LLC
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Chapter 1: "Burnt Offerings"
by James Jacobs
The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.
In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.
This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.
For characters of 1st to 3rd level.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
ISBN-13: 978-1-60125-035-3
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I do like the concept and I loved the customized touches to the new game world. However, I also have a problem with the small font. I can't believe saving a few trees is worth giving us all eye strain. There's nothing saying that we won't buy it if it has more than the previously ordained 96 pages. I also hope that in the future, there will be short stories to add even more depth to the new game world. The article on the pathfinder books was interesting, but I would have loved to hear more of some of those stories.
Overall a good effort...but it could have been great!
As a GM with very little time, just trying to get the group together to play on a regular basis is a challenge. I was looking for something like this, after having enjoyed the "Adventure Paths" in Dungeon magazine. The Pathfinder series is everything I was hoping for. I'm very pleased with this first installment. The plot is great, the setting is unique, yet familiar at the same time, and the details included are worth the price. You get an entire campaign, monster stats, plenty of background and more. The only complaint, and it is minor, is as some have stated, the print could have been a little bigger, but other than that, I love the look and feel and I actually enjoyed the different styles of artwork in the book. And though the information is "campaign specific" as some reviews have sited, it seems to be very easy to adapt to any other world. Thank you Paizo for restoring my faith in the gaming community and great job on what I hope will be a stellar run for the Pathfinder series.
The fluff is great, but the adventure isn’t. Yes, it is solid stuff, but nothing I expected from the crew of the Dungeon Magazine. There is nothing in it I couldn’t brew together in an afternoon, nothing I say ‘Wow, that is great stuff.’ Certainly a disappointment, mostly because I think that it reads like a lot of energy was wasted in ,what expects the customer from us’ and trying to make everything right, it has no soul, tastes bland.
At first I was concerned about the nearly $20 price but it is definitely worth it! It is a great introduction into a new world and I am looking forward to more.
I agree that the type is a little small but I figured that was a good thing so that they could get more info in the book. (Cursed with 20/20 vision)
I also agree that it is more Dungeon than Dragon. As a GM this is exactly what I wanted and I suspect most other GM's would want too.
Pathfinder #1 = Awesome. The quality was great, writing was great, everything was great except some of the art. For example: Bruzthazmus, ameiko, rippnugget, madam mvashti. They all look kind of cartoonish. The cartoon style worked well on, say, erylium, but the above arts weren't so lucky. History of Thassilon was fantastic, especially the runelords and their polearms. Journal=amazing. I loved the mentions of cheliax, taldor, andoran, and galt(my favorite non detailed area so far). All in all, excellent product.
Well I finally found a copy of "Burnt Offering" and let me say WOW! I was worried after all the hype it wouldn't meet expectations. I am happy to say it exceeded them. My group started the campaign last night and are chomping at the bit for the next session. Chapter 1 is stuffed with content. Sandpoint feels alive and intriguing. Pazio has a setting poised to stand toe to toe with the industry giants. If you are looking for a new campaign for your group welcome home.
Superior start partly crippled by annoying details
Most of this is what we've come to expect from Paizo: 5-star game content, cartography, production value, etc. Much of the artwork is superb, even for non-Wayne Reynolds fans. But I had to remove 1 star for the font size--I don't think I'll be able to run the adventure--that's how small it is. 5-point, maybe, at a guess? My other gripe is with some of the minor illustrations, which look so cartoonish that they jar with the rest of the product--we're talking the worst of Saturday morning cartoons, or "Garbage Pail Kids"--that kind of look. Again, this isn't the norm, but enough examples of it pop up for me to subtract another star. Enlarging the font and deleting the Warner Brothers art would result in something that has every right to be considered the proper successor to both Dungeon and Dragon.
I don't know that I will read a word of it. I just got it the other day and I opened it up and was IMMEDIATELY disappointed by the small font type. It looks like it might be 6 point or something it is so small. I know I don't want to read 96 pages of eye straining material. The book looks great and the content could be amazing, but the small font is off putting enough for me to not even bother to read anymore.
I am really disappointed as I liked the idea of this product a lot. I like big sprawling games but the thought of reading 6 books like this really makes me regret trading my unused issues of Dragon in for this. I'd much rather have gotten something I would use.
The bestiary is excellent, but that's about all of the dragon type content. The rest is the adventure and two campaign specific articles. Production values are great.
This is an excellent rpg product, but it remains to be seen if it will work as a flip through on the couch every month type product.
First off, let me agree with others on the quality of the materials (ink, pages, etc.). And the modules (old terminology, I know) seem solid. Also, I realize that it must be very small run printing, which drives up cost. Having said that, while I think they may be charging what they have to charge for this, I'm not sure as the customer that I get $20 worth of value out of it. The adventures also seem to be strongly tied to setting, which would make adapting them to your world tougher than many old Dungeon adventures. If the discount for subscription is large (50-70%), it might make it an okay deal. But sadly right now when the transfer of my old subs to this runs out, I don't think I can justify buying this at $20/ish. EDIT: just saw it's 30% off...probably not deep enough for me.