Pathfinder: Rise of the Runelords Player's Guide (OGL) (based on
14
reviews)
Paizo Publishing, LLC
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The 16-page Rise of the Runelords Player's Guide is an invaluable resource for players seeking to start this exciting new campaign.
The guide presents details on how best to customize your character so that he'll fit into the campaign. What’s the best choice of favored enemy for a ranger? Which of the region's deities will your cleric worship? What about new weapons for your fighter? And everyone loves new feats; there are several to choose from in this product, all of which are specifically designed to aid you in your fight against the Runelords.
Yet there's more to building a character than crunching the numbers; this guide also gives you extensive details on the frontier region known as Varisia and the town of Sandpoint where the campaign begins. Build your character from the ground up as a living, breathing addition to this brand new world!
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
Uma ótima primeira introdução ao cenário de Varisia, mas não prepara tão bem os personagens para a campanha quanto player guides futuros. De qualquer forma é muito bem escrito e vale a pena para qualquer jogador de Rise of the Runelords.
The only negative I found is that the font is to small for some of us aged 1st Ed players, especially when combined with a colour background and glossy paper. Perhaps if the Headers were smaller there would be room for larger text?
A brilliant product otherwise, especially at the price.
I really didn't know what to expect when I bought this product, but at $2.00, I thought, why not?
What I didn't expect was how much information and flavor would be packed into those 16 pages. The artwork is great and this is what made me want to see more of Golarion. Anyone who wants to know about Pathfinder and Golarion only needs 2 bucks to find out if they like it. Paizo has made Golarion accessible to everyone.
I have read and re-read this like a thousand times and each time i find new "crunchy bits" . this is the reason i believe most people subscribed to Dungeon and Dragon mags. keep up the greaqt work on this series. and see if some of the talent rubs off on the gamemastery guys.
Whenever you start a new campaign, there is always a problem. If my character lives here in this place, he'll know all about it (just like I know about my town, my country and the world in general)... but I, his player, don't have that knowledge. This book is an attempt to get around this, by providing player-friendly information that empowers you to play a character who is already part of the Pathfinder world.
With sections on races, classes, the background to Varisia and localised equipment, this is an excellent introduction to the campaign's setting and well worth using to ensure that characters are really rooted in the land in which they will have their existance. Good for building that 'alternate reality' in which you feel that your character has an existance in the world in which you play. This kind of work is a growing trend, and one to be encouraged.
I had already downloaded (and rolled 6 PCs for the group I DM using) the .pdf version -- which I thought was 5 stars! -- and now that I have the printed version in hand, I wish I could rate it 6 stars!
Top-notch printing complements the excellent writing to make this the best $2.00 value ever! (Or $10 value ever for 5 copies + 1 free for being a charter subscriber!)