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Barbaric Treasures (OGL) PDF
Misfit Studios
Tired of your
game's only worldly rewards being silver pieces? Want to make your
mundane treasures less mundane? Looking to tie your treasure to the
setting's history? If so, Barbaric Treasures has what you want.
Here is what you will find within:
- 5 new feats to change how characters interact with their
treasures
- 7 new skills or skill uses to make crafting and professions more
relevant to your game
- A new success and failure scaling skill system to remove the
simple fail or succeed nature of skill checks. Now how well or poorly
you roll either enhances the skill check result or makes things worse
by degrees tied directly to the roll's result.
- A system for determining how much an item's value changes by demand
and availability
- Lists of trade goods that will prove why it is worth your time to
steal more from those merchants and caravans than just their silver
- What you will need to know to open a shop or storefront related
to your Craft or Profession skills
- New equipment to aid on adventures
- Updated lists of new weapons and armor, including barding
armor for your mounts and weapon modifications
- See why kings will go to war to get their hands on Atlantean weapons
and armor, the closest a character in a barbaric setting is likely to
get to magical weapons
- The new Through the Guts combat maneuver
- Information on the value of gems, animal hides and furs, and art
objects
- A variety of unique treasures, including weapons, art
pieces, tomes of knowledge and artifacts, each of which has its own
scale of success and failure to outline its specific history
Author: Steven Trustrum
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
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MIS1009v1
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